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- // Auto Generated Code By excel2json
- // Generate From Excel\InitialPlayer.xlsx. SheetName: InitialPlayerConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "InitialPlayerConfig.json")]
- public partial class InitialPlayerConfigHolder : ConfigHolder<InitialPlayerConfig>
{
- }
- [Serializable]
- public struct InitialPlayerConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///道具id
- /// </summary>
- #if !COMBAT_SERVER
- public int[] itemId;
- #else
- public int[] itemId{ set; get; }
- #endif
-
- /// <summary>
- ///道具数量
- /// </summary>
- #if !COMBAT_SERVER
- public int[] itemAmount;
- #else
- public int[] itemAmount{ set; get; }
- #endif
-
- /// <summary>
- ///法宝id
- /// </summary>
- #if !COMBAT_SERVER
- public int[] fabaoId;
- #else
- public int[] fabaoId{ set; get; }
- #endif
-
- /// <summary>
- ///功法id
- /// </summary>
- #if !COMBAT_SERVER
- public int[] gongfaId;
- #else
- public int[] gongfaId{ set; get; }
- #endif
-
- /// <summary>
- ///初始神识点数
- /// </summary>
- #if !COMBAT_SERVER
- public int shenshiPoint;
- #else
- public int shenshiPoint{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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