AppBarPanel.cs 7.2 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "AppBarPanel")]
  12. public partial class AppBarPanel : UIPanel
  13. {
  14. public UIPanel currentOpenUIPanel;
  15. int useCount = 0;
  16. private void Init()
  17. {
  18. isAddStack = false;
  19. }
  20. protected override void AddEvent()
  21. {
  22. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  23. }
  24. protected override void DelEvent()
  25. {
  26. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  27. }
  28. private void DivineSensePointChange(IEventData e)
  29. {
  30. Text_divineSensePoint.text =
  31. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  36. bnt_shengShi.onClick.AddListener(() => { DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); }); });
  37. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  38. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  39. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  40. Btn_Back.onClick.AddListener(() =>
  41. {
  42. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  43. currentOpenUIPanel = null;
  44. });
  45. }
  46. public async void Btn_Shop_Click()
  47. {
  48. if (currentOpenUIPanel is ShopPanel)
  49. {
  50. return;
  51. }
  52. UIPanel uiPanel = currentOpenUIPanel;
  53. CombatDrive.Instance.CombatController.isUpdate = false;
  54. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  55. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  56. if (!shopPanel.IsClose)
  57. await shopPanel.UIClosed();
  58. CombatDrive.Instance.CombatController.isUpdate = true;
  59. }
  60. public async void Btn_GongFa_Click()
  61. {
  62. if (currentOpenUIPanel is SkillSelectPanel)
  63. {
  64. return;
  65. }
  66. UIPanel uiPanel = currentOpenUIPanel;
  67. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  68. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  69. }
  70. public async void Btn_HeroInfomation_Click()
  71. {
  72. if (currentOpenUIPanel is MainHeroPanel)
  73. {
  74. return;
  75. }
  76. UIPanel uiPanel = currentOpenUIPanel;
  77. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  78. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  79. if (!mainHeroPanel.IsClose)
  80. await mainHeroPanel.UIClosed();
  81. }
  82. public async void Bne_dongfu_Click()
  83. {
  84. if (currentOpenUIPanel is HeroInformationPanel)
  85. {
  86. return;
  87. }
  88. UIPanel uiPanel = currentOpenUIPanel;
  89. CombatDrive.Instance.CombatController.isUpdate = false;
  90. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  91. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  92. if (!heroInformationPanel.IsClose)
  93. await heroInformationPanel.UIClosed();
  94. CombatDrive.Instance.CombatController.isUpdate = true;
  95. }
  96. private async CTask OpenSelectSkillPanel()
  97. {
  98. }
  99. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  100. {
  101. // EventSystemManager.Instance.DetectRandomEvents();
  102. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  103. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  104. {
  105. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  106. return;
  107. }
  108. EventSystemManager.Instance.CancelEvent();
  109. if (EventSystemManager.Instance.isTriggerEvent)
  110. return;
  111. EventSystemManager.Instance.isTriggerEvent = true;
  112. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  113. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  114. .playerHeroEntity.GameObject.transform);
  115. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  116. await TimerComponent.Instance.WaitAsync(800);
  117. EventSystemManager.Instance.isTriggerEvent = false;
  118. if (eventLists == null || eventLists.Count == 0)
  119. {
  120. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  121. return;
  122. }
  123. if (eventLists != null && eventLists.Count > 0)
  124. {
  125. // EventSystemManager.Instance.isOpenUi = true;
  126. // DivineSenceEventResultPanel divineSenceEventResultPanel =
  127. // await DivineSenceEventResultPanel.OpenPanel(eventLists);
  128. await DivineSenceEventPreviewPanel.OpenPanel();
  129. // await divineSenceEventResultPanel.UIClosed();
  130. // EventSystemManager.Instance.isOpenUi = false;
  131. }
  132. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  133. // AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  134. // AccountFileInfo.Instance.SavePlayerData();
  135. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  136. }
  137. public void CustomInit(UIPanel uiPanel)
  138. {
  139. if (uiPanel is MainPanel)
  140. {
  141. Btn_Back.gameObject.SetActive(false);
  142. bnt_shengShi.gameObject.SetActive(true);
  143. }
  144. else
  145. {
  146. Btn_Back.gameObject.SetActive(true);
  147. bnt_shengShi.gameObject.SetActive(false);
  148. currentOpenUIPanel = uiPanel;
  149. }
  150. }
  151. public async static CTask OpenPanel(UIPanel uiPanel)
  152. {
  153. AppBarPanel appBarPanel = null;
  154. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  155. {
  156. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  157. }
  158. else
  159. {
  160. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  161. await appBarPanel.Show();
  162. }
  163. appBarPanel.CustomInit(uiPanel);
  164. }
  165. public async static CTask ClosePanel()
  166. {
  167. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  168. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  169. }
  170. }
  171. }