fb_wulonglun.prefab 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!1 &2106655689270820769
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 7
  10. m_Component:
  11. - component: {fileID: 7320365188319078122}
  12. - component: {fileID: 7811160945716219044}
  13. - component: {fileID: 8093247382280963787}
  14. m_Layer: 0
  15. m_HasEditorInfo: 1
  16. m_Name: fb_wulonglun
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &7320365188319078122
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 2106655689270820769}
  29. serializedVersion: 2
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 0.488, y: 9.998, z: 4.81}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_ConstrainProportionsScale: 0
  34. m_Children:
  35. - {fileID: 5430698486928798206}
  36. - {fileID: 376580140852992892}
  37. - {fileID: 5389170507604786277}
  38. - {fileID: 2106735808395853295}
  39. m_Father: {fileID: 0}
  40. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  41. --- !u!54 &7811160945716219044
  42. Rigidbody:
  43. m_ObjectHideFlags: 0
  44. m_CorrespondingSourceObject: {fileID: 0}
  45. m_PrefabInstance: {fileID: 0}
  46. m_PrefabAsset: {fileID: 0}
  47. m_GameObject: {fileID: 2106655689270820769}
  48. serializedVersion: 4
  49. m_Mass: 1
  50. m_Drag: 0
  51. m_AngularDrag: 0.05
  52. m_CenterOfMass: {x: 0, y: 0, z: 0}
  53. m_InertiaTensor: {x: 1, y: 1, z: 1}
  54. m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
  55. m_IncludeLayers:
  56. serializedVersion: 2
  57. m_Bits: 0
  58. m_ExcludeLayers:
  59. serializedVersion: 2
  60. m_Bits: 0
  61. m_ImplicitCom: 1
  62. m_ImplicitTensor: 1
  63. m_UseGravity: 1
  64. m_IsKinematic: 1
  65. m_Interpolate: 0
  66. m_Constraints: 0
  67. m_CollisionDetection: 0
  68. --- !u!65 &8093247382280963787
  69. BoxCollider:
  70. m_ObjectHideFlags: 0
  71. m_CorrespondingSourceObject: {fileID: 0}
  72. m_PrefabInstance: {fileID: 0}
  73. m_PrefabAsset: {fileID: 0}
  74. m_GameObject: {fileID: 2106655689270820769}
  75. m_Material: {fileID: 0}
  76. m_IncludeLayers:
  77. serializedVersion: 2
  78. m_Bits: 0
  79. m_ExcludeLayers:
  80. serializedVersion: 2
  81. m_Bits: 0
  82. m_LayerOverridePriority: 0
  83. m_IsTrigger: 1
  84. m_ProvidesContacts: 0
  85. m_Enabled: 1
  86. serializedVersion: 3
  87. m_Size: {x: 0.5, y: 0.86799335, z: 0.91047573}
  88. m_Center: {x: 0, y: 0.044492245, z: 0.009610653}
  89. --- !u!1 &2161800469378632090
  90. GameObject:
  91. m_ObjectHideFlags: 0
  92. m_CorrespondingSourceObject: {fileID: 0}
  93. m_PrefabInstance: {fileID: 0}
  94. m_PrefabAsset: {fileID: 0}
  95. serializedVersion: 7
  96. m_Component:
  97. - component: {fileID: 5430698486928798206}
  98. m_Layer: 0
  99. m_HasEditorInfo: 1
  100. m_Name: fb_wulonglun
  101. m_TagString: Untagged
  102. m_Icon: {fileID: 0}
  103. m_NavMeshLayer: 0
  104. m_StaticEditorFlags: 0
  105. m_IsActive: 1
  106. --- !u!4 &5430698486928798206
  107. Transform:
  108. m_ObjectHideFlags: 0
  109. m_CorrespondingSourceObject: {fileID: 0}
  110. m_PrefabInstance: {fileID: 0}
  111. m_PrefabAsset: {fileID: 0}
  112. m_GameObject: {fileID: 2161800469378632090}
  113. serializedVersion: 2
  114. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  115. m_LocalPosition: {x: 0, y: 0, z: 0}
  116. m_LocalScale: {x: 1, y: 1, z: 1}
  117. m_ConstrainProportionsScale: 0
  118. m_Children: []
  119. m_Father: {fileID: 7320365188319078122}
  120. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  121. --- !u!1 &2699077979858943839
  122. GameObject:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. serializedVersion: 7
  128. m_Component:
  129. - component: {fileID: 3829167642267508913}
  130. - component: {fileID: 4852225642529109617}
  131. m_Layer: 0
  132. m_HasEditorInfo: 1
  133. m_Name: wulonglun
  134. m_TagString: Untagged
  135. m_Icon: {fileID: 0}
  136. m_NavMeshLayer: 0
  137. m_StaticEditorFlags: 0
  138. m_IsActive: 1
  139. --- !u!4 &3829167642267508913
  140. Transform:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 2699077979858943839}
  146. serializedVersion: 2
  147. m_LocalRotation: {x: 0.000000015454312, y: 0.7071068, z: -0.000000015454312, w: 0.7071068}
  148. m_LocalPosition: {x: -0, y: 0, z: 0.00000002161662}
  149. m_LocalScale: {x: 1, y: 1, z: 1}
  150. m_ConstrainProportionsScale: 0
  151. m_Children: []
  152. m_Father: {fileID: 2106735808395853295}
  153. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  154. --- !u!137 &4852225642529109617
  155. SkinnedMeshRenderer:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. m_GameObject: {fileID: 2699077979858943839}
  161. m_Enabled: 1
  162. m_CastShadows: 0
  163. m_ReceiveShadows: 1
  164. m_DynamicOccludee: 1
  165. m_StaticShadowCaster: 0
  166. m_MotionVectors: 1
  167. m_LightProbeUsage: 1
  168. m_ReflectionProbeUsage: 1
  169. m_RayTracingMode: 3
  170. m_RayTraceProcedural: 0
  171. m_virtualGeometry: 0
  172. m_virtualGeometryShadow: 0
  173. m_ShadingRate: 0
  174. m_RenderingLayerMask: 1
  175. m_RendererPriority: 0
  176. m_Materials:
  177. - {fileID: 2100000, guid: a78f967665a433842a8fa465bd7675d2, type: 2}
  178. m_StaticBatchInfo:
  179. firstSubMesh: 0
  180. subMeshCount: 0
  181. m_StaticBatchRoot: {fileID: 0}
  182. m_ProbeAnchor: {fileID: 0}
  183. m_LightProbeVolumeOverride: {fileID: 0}
  184. m_ScaleInLightmap: 1
  185. m_ReceiveGI: 1
  186. m_PreserveUVs: 0
  187. m_IgnoreNormalsForChartDetection: 0
  188. m_ImportantGI: 0
  189. m_StitchLightmapSeams: 1
  190. m_SelectedEditorRenderState: 3
  191. m_MinimumChartSize: 4
  192. m_AutoUVMaxDistance: 0.5
  193. m_AutoUVMaxAngle: 89
  194. m_LightmapParameters: {fileID: 0}
  195. m_SortingLayerID: 0
  196. m_SortingLayer: 0
  197. m_SortingOrder: 0
  198. serializedVersion: 2
  199. m_Quality: 0
  200. m_UpdateWhenOffscreen: 0
  201. m_SkinnedMotionVectors: 1
  202. m_Mesh: {fileID: 1123287165921399627, guid: b56279dbd1df85a459779c47e0a6bd04, type: 3}
  203. m_Bones:
  204. - {fileID: 8985698407474411210}
  205. m_BlendShapeWeights: []
  206. m_RootBone: {fileID: 8985698407474411210}
  207. m_AABB:
  208. m_Center: {x: 0.0024843812, y: 0.002859503, z: 0.00008600205}
  209. m_Extent: {x: 0.43250233, y: 0.4285911, z: 0.030751482}
  210. m_DirtyAABB: 0
  211. m_EnableVSSkinning: 1
  212. m_ReleaseMeshData: 1
  213. --- !u!1 &3217099317692552822
  214. GameObject:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. serializedVersion: 7
  220. m_Component:
  221. - component: {fileID: 8985698407474411210}
  222. m_Layer: 0
  223. m_HasEditorInfo: 1
  224. m_Name: Bone001
  225. m_TagString: Untagged
  226. m_Icon: {fileID: 0}
  227. m_NavMeshLayer: 0
  228. m_StaticEditorFlags: 0
  229. m_IsActive: 1
  230. --- !u!4 &8985698407474411210
  231. Transform:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 3217099317692552822}
  237. serializedVersion: 2
  238. m_LocalRotation: {x: 0.00000013315736, y: -4.323337e-10, z: 0.99999475, w: -0.0032467872}
  239. m_LocalPosition: {x: 0.0024026327, y: 0.002230635, z: 9.750415e-11}
  240. m_LocalScale: {x: 1, y: 1, z: 1}
  241. m_ConstrainProportionsScale: 0
  242. m_Children:
  243. - {fileID: 8019158978286339551}
  244. m_Father: {fileID: 2106735808395853295}
  245. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  246. --- !u!1 &3398165251034620908
  247. GameObject:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. serializedVersion: 7
  253. m_Component:
  254. - component: {fileID: 376580140852992892}
  255. - component: {fileID: 9181201862506644401}
  256. m_Layer: 0
  257. m_HasEditorInfo: 1
  258. m_Name: pengpos
  259. m_TagString: Untagged
  260. m_Icon: {fileID: 0}
  261. m_NavMeshLayer: 0
  262. m_StaticEditorFlags: 0
  263. m_IsActive: 1
  264. --- !u!4 &376580140852992892
  265. Transform:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 3398165251034620908}
  271. serializedVersion: 2
  272. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  273. m_LocalPosition: {x: 0, y: 0.015, z: 0.45}
  274. m_LocalScale: {x: 1, y: 1, z: 1}
  275. m_ConstrainProportionsScale: 0
  276. m_Children: []
  277. m_Father: {fileID: 7320365188319078122}
  278. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  279. --- !u!114 &9181201862506644401
  280. MonoBehaviour:
  281. m_ObjectHideFlags: 0
  282. m_CorrespondingSourceObject: {fileID: 0}
  283. m_PrefabInstance: {fileID: 0}
  284. m_PrefabAsset: {fileID: 0}
  285. m_GameObject: {fileID: 3398165251034620908}
  286. m_Enabled: 1
  287. m_EditorHideFlags: 0
  288. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  289. m_Name:
  290. m_EditorClassIdentifier:
  291. DotName: pengpos
  292. followSkeleton: 0
  293. myRotation: {x: 0, y: 0, z: 0}
  294. --- !u!1 &4239245284798863485
  295. GameObject:
  296. m_ObjectHideFlags: 0
  297. m_CorrespondingSourceObject: {fileID: 0}
  298. m_PrefabInstance: {fileID: 0}
  299. m_PrefabAsset: {fileID: 0}
  300. serializedVersion: 7
  301. m_Component:
  302. - component: {fileID: 2465827957040670280}
  303. - component: {fileID: 8967639581292230444}
  304. m_Layer: 0
  305. m_HasEditorInfo: 1
  306. m_Name: wulonglun2
  307. m_TagString: Untagged
  308. m_Icon: {fileID: 0}
  309. m_NavMeshLayer: 0
  310. m_StaticEditorFlags: 0
  311. m_IsActive: 1
  312. --- !u!4 &2465827957040670280
  313. Transform:
  314. m_ObjectHideFlags: 0
  315. m_CorrespondingSourceObject: {fileID: 0}
  316. m_PrefabInstance: {fileID: 0}
  317. m_PrefabAsset: {fileID: 0}
  318. m_GameObject: {fileID: 4239245284798863485}
  319. serializedVersion: 2
  320. m_LocalRotation: {x: 0.000000015454312, y: 0.7071068, z: -0.000000015454312, w: 0.7071068}
  321. m_LocalPosition: {x: -0, y: 0, z: 0.00000002161662}
  322. m_LocalScale: {x: 1, y: 1, z: 1}
  323. m_ConstrainProportionsScale: 0
  324. m_Children: []
  325. m_Father: {fileID: 8019158978286339551}
  326. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  327. --- !u!137 &8967639581292230444
  328. SkinnedMeshRenderer:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. m_GameObject: {fileID: 4239245284798863485}
  334. m_Enabled: 1
  335. m_CastShadows: 0
  336. m_ReceiveShadows: 1
  337. m_DynamicOccludee: 1
  338. m_StaticShadowCaster: 0
  339. m_MotionVectors: 1
  340. m_LightProbeUsage: 1
  341. m_ReflectionProbeUsage: 1
  342. m_RayTracingMode: 3
  343. m_RayTraceProcedural: 0
  344. m_virtualGeometry: 0
  345. m_virtualGeometryShadow: 0
  346. m_ShadingRate: 0
  347. m_RenderingLayerMask: 1
  348. m_RendererPriority: 0
  349. m_Materials:
  350. - {fileID: 2100000, guid: fbaa3d8e57dad6d4f92978954632c928, type: 2}
  351. m_StaticBatchInfo:
  352. firstSubMesh: 0
  353. subMeshCount: 0
  354. m_StaticBatchRoot: {fileID: 0}
  355. m_ProbeAnchor: {fileID: 0}
  356. m_LightProbeVolumeOverride: {fileID: 0}
  357. m_ScaleInLightmap: 1
  358. m_ReceiveGI: 1
  359. m_PreserveUVs: 0
  360. m_IgnoreNormalsForChartDetection: 0
  361. m_ImportantGI: 0
  362. m_StitchLightmapSeams: 1
  363. m_SelectedEditorRenderState: 3
  364. m_MinimumChartSize: 4
  365. m_AutoUVMaxDistance: 0.5
  366. m_AutoUVMaxAngle: 89
  367. m_LightmapParameters: {fileID: 0}
  368. m_SortingLayerID: 0
  369. m_SortingLayer: 0
  370. m_SortingOrder: 0
  371. serializedVersion: 2
  372. m_Quality: 0
  373. m_UpdateWhenOffscreen: 0
  374. m_SkinnedMotionVectors: 1
  375. m_Mesh: {fileID: 1123287165921399627, guid: b56279dbd1df85a459779c47e0a6bd04, type: 3}
  376. m_Bones:
  377. - {fileID: 7634146787506342690}
  378. m_BlendShapeWeights: []
  379. m_RootBone: {fileID: 7634146787506342690}
  380. m_AABB:
  381. m_Center: {x: 0.0024843812, y: 0.002859503, z: 0.00008600205}
  382. m_Extent: {x: 0.43250233, y: 0.4285911, z: 0.030751482}
  383. m_DirtyAABB: 0
  384. m_EnableVSSkinning: 1
  385. m_ReleaseMeshData: 1
  386. --- !u!1 &7141257263086483798
  387. GameObject:
  388. m_ObjectHideFlags: 0
  389. m_CorrespondingSourceObject: {fileID: 0}
  390. m_PrefabInstance: {fileID: 0}
  391. m_PrefabAsset: {fileID: 0}
  392. serializedVersion: 7
  393. m_Component:
  394. - component: {fileID: 8019158978286339551}
  395. m_Layer: 0
  396. m_HasEditorInfo: 1
  397. m_Name: wulonglun2
  398. m_TagString: Untagged
  399. m_Icon: {fileID: 0}
  400. m_NavMeshLayer: 0
  401. m_StaticEditorFlags: 0
  402. m_IsActive: 1
  403. --- !u!4 &8019158978286339551
  404. Transform:
  405. m_ObjectHideFlags: 0
  406. m_CorrespondingSourceObject: {fileID: 0}
  407. m_PrefabInstance: {fileID: 0}
  408. m_PrefabAsset: {fileID: 0}
  409. m_GameObject: {fileID: 7141257263086483798}
  410. serializedVersion: 2
  411. m_LocalRotation: {x: -0.00000013315736, y: 4.323337e-10, z: -0.99999475, w: -0.0032467872}
  412. m_LocalPosition: {x: 0.002417067, y: 0.0022149864, z: 0}
  413. m_LocalScale: {x: 1.05, y: 1.05, z: 1.05}
  414. m_ConstrainProportionsScale: 0
  415. m_Children:
  416. - {fileID: 7634146787506342690}
  417. - {fileID: 2465827957040670280}
  418. m_Father: {fileID: 8985698407474411210}
  419. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
  420. --- !u!1 &7179850442623262044
  421. GameObject:
  422. m_ObjectHideFlags: 0
  423. m_CorrespondingSourceObject: {fileID: 0}
  424. m_PrefabInstance: {fileID: 0}
  425. m_PrefabAsset: {fileID: 0}
  426. serializedVersion: 7
  427. m_Component:
  428. - component: {fileID: 5389170507604786277}
  429. - component: {fileID: 8614201331161542312}
  430. m_Layer: 0
  431. m_HasEditorInfo: 1
  432. m_Name: hitpos
  433. m_TagString: Untagged
  434. m_Icon: {fileID: 0}
  435. m_NavMeshLayer: 0
  436. m_StaticEditorFlags: 0
  437. m_IsActive: 1
  438. --- !u!4 &5389170507604786277
  439. Transform:
  440. m_ObjectHideFlags: 0
  441. m_CorrespondingSourceObject: {fileID: 0}
  442. m_PrefabInstance: {fileID: 0}
  443. m_PrefabAsset: {fileID: 0}
  444. m_GameObject: {fileID: 7179850442623262044}
  445. serializedVersion: 2
  446. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  447. m_LocalPosition: {x: 0, y: 0, z: 0}
  448. m_LocalScale: {x: 1, y: 1, z: 1}
  449. m_ConstrainProportionsScale: 0
  450. m_Children: []
  451. m_Father: {fileID: 7320365188319078122}
  452. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  453. --- !u!114 &8614201331161542312
  454. MonoBehaviour:
  455. m_ObjectHideFlags: 0
  456. m_CorrespondingSourceObject: {fileID: 0}
  457. m_PrefabInstance: {fileID: 0}
  458. m_PrefabAsset: {fileID: 0}
  459. m_GameObject: {fileID: 7179850442623262044}
  460. m_Enabled: 1
  461. m_EditorHideFlags: 0
  462. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  463. m_Name:
  464. m_EditorClassIdentifier:
  465. DotName: hitpos
  466. followSkeleton: 0
  467. myRotation: {x: 0, y: 0, z: 0}
  468. --- !u!1 &7256712158636762597
  469. GameObject:
  470. m_ObjectHideFlags: 0
  471. m_CorrespondingSourceObject: {fileID: 0}
  472. m_PrefabInstance: {fileID: 0}
  473. m_PrefabAsset: {fileID: 0}
  474. serializedVersion: 7
  475. m_Component:
  476. - component: {fileID: 2106735808395853295}
  477. - component: {fileID: 852375880241615242}
  478. - component: {fileID: 6546381582101370204}
  479. m_Layer: 0
  480. m_HasEditorInfo: 1
  481. m_Name: wulonglun
  482. m_TagString: Untagged
  483. m_Icon: {fileID: 0}
  484. m_NavMeshLayer: 0
  485. m_StaticEditorFlags: 0
  486. m_IsActive: 1
  487. --- !u!4 &2106735808395853295
  488. Transform:
  489. m_ObjectHideFlags: 0
  490. m_CorrespondingSourceObject: {fileID: 0}
  491. m_PrefabInstance: {fileID: 0}
  492. m_PrefabAsset: {fileID: 0}
  493. m_GameObject: {fileID: 7256712158636762597}
  494. serializedVersion: 2
  495. m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
  496. m_LocalPosition: {x: 0, y: 0, z: 0}
  497. m_LocalScale: {x: 1, y: 1, z: 1}
  498. m_ConstrainProportionsScale: 0
  499. m_Children:
  500. - {fileID: 8985698407474411210}
  501. - {fileID: 3829167642267508913}
  502. m_Father: {fileID: 7320365188319078122}
  503. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
  504. --- !u!95 &852375880241615242
  505. Animator:
  506. serializedVersion: 5
  507. m_ObjectHideFlags: 0
  508. m_CorrespondingSourceObject: {fileID: 0}
  509. m_PrefabInstance: {fileID: 0}
  510. m_PrefabAsset: {fileID: 0}
  511. m_GameObject: {fileID: 7256712158636762597}
  512. m_Enabled: 1
  513. m_Avatar: {fileID: 0}
  514. m_Controller: {fileID: 0}
  515. m_CullingMode: 0
  516. m_UpdateMode: 0
  517. m_ApplyRootMotion: 0
  518. m_LinearVelocityBlending: 0
  519. m_StabilizeFeet: 0
  520. m_WarningMessage:
  521. m_HasTransformHierarchy: 1
  522. m_AllowConstantClipSamplingOptimization: 1
  523. m_KeepAnimatorStateOnDisable: 0
  524. m_WriteDefaultValuesOnDisable: 0
  525. --- !u!114 &6546381582101370204
  526. MonoBehaviour:
  527. m_ObjectHideFlags: 0
  528. m_CorrespondingSourceObject: {fileID: 0}
  529. m_PrefabInstance: {fileID: 0}
  530. m_PrefabAsset: {fileID: 0}
  531. m_GameObject: {fileID: 7256712158636762597}
  532. m_Enabled: 1
  533. m_EditorHideFlags: 0
  534. m_Script: {fileID: 11500000, guid: 0ad50f81b1d25c441943c37a89ba23f6, type: 3}
  535. m_Name:
  536. m_EditorClassIdentifier:
  537. _Animator: {fileID: 852375880241615242}
  538. _Transitions: {fileID: 11400000, guid: d71511a73b4564e41a1e11f3f55ec1f8, type: 2}
  539. _ActionOnDisable: 0
  540. --- !u!1 &7391135570179373518
  541. GameObject:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. serializedVersion: 7
  547. m_Component:
  548. - component: {fileID: 7634146787506342690}
  549. m_Layer: 0
  550. m_HasEditorInfo: 1
  551. m_Name: Bone001
  552. m_TagString: Untagged
  553. m_Icon: {fileID: 0}
  554. m_NavMeshLayer: 0
  555. m_StaticEditorFlags: 0
  556. m_IsActive: 1
  557. --- !u!4 &7634146787506342690
  558. Transform:
  559. m_ObjectHideFlags: 0
  560. m_CorrespondingSourceObject: {fileID: 0}
  561. m_PrefabInstance: {fileID: 0}
  562. m_PrefabAsset: {fileID: 0}
  563. m_GameObject: {fileID: 7391135570179373518}
  564. serializedVersion: 2
  565. m_LocalRotation: {x: 0.00000013315736, y: -4.323337e-10, z: 0.99999475, w: -0.0032467872}
  566. m_LocalPosition: {x: 0.0024026327, y: 0.002230635, z: 9.750415e-11}
  567. m_LocalScale: {x: 1, y: 1, z: 1}
  568. m_ConstrainProportionsScale: 0
  569. m_Children: []
  570. m_Father: {fileID: 8019158978286339551}
  571. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}