BuffBasic.cs 3.7 KB

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  1. using System;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Buff
  8. {
  9. public class BuffBasic : CObject
  10. {
  11. protected CombatHeroEntity combatHeroEntity;
  12. public BuffInfo buffInf;
  13. protected CombatHeroEntity source;
  14. protected TriggerData _triggerData;
  15. public float _currTime;
  16. public int buffCount
  17. {
  18. get { return _count; }
  19. }
  20. protected int _count;
  21. public void Init(CombatHeroEntity combatHeroEntity, CombatHeroEntity source, BuffInfo buffInfo)
  22. {
  23. this.combatHeroEntity = combatHeroEntity;
  24. this.buffInf = buffInfo;
  25. this.source = source;
  26. ProInit();
  27. _count = buffInfo.count;
  28. UpdateEffect();
  29. }
  30. public void AddBuffCount(CombatHeroEntity source, BuffInfo buffInfo)
  31. {
  32. _currTime = 0;
  33. _count += buffInfo.count;
  34. UpdateEffect();
  35. }
  36. protected virtual void ProInit()
  37. {
  38. }
  39. public override void ActiveObj()
  40. {
  41. }
  42. public void UpdateEffect()
  43. {
  44. ProUpdateEffect();
  45. }
  46. protected virtual void ProUpdateEffect()
  47. {
  48. }
  49. public void ReduceCount(int count)
  50. {
  51. _count -= count;
  52. if (_count <= 0)
  53. {
  54. combatHeroEntity.BuffControl.RemoveBuff(this);
  55. return;
  56. }
  57. UpdateEffect();
  58. }
  59. public TimeLineEventLogicGroupBasic ActivationTimeLineData(string groupName,
  60. BetterList<ILifetCycleHitPoint> currTarget = null,
  61. Vector3[] customizePos = null, System.Action finishCallBack = null, float startTime = default,
  62. object extraData = null, int indexCount = 0)
  63. {
  64. TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
  65. source.combatHeroTimeLineControl
  66. .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
  67. try
  68. {
  69. if (timeLineEventLogicGroup != null)
  70. {
  71. timeLineEventLogicGroup.extraData = extraData;
  72. timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, currTarget, _triggerData,
  73. customizePos, indexCount);
  74. timeLineEventLogicGroup.TimeLineUpdateEnd = finishCallBack;
  75. timeLineEventLogicGroup.timeLineTime = startTime;
  76. combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
  77. // currUseAllTimeLineLogic.Add(timeLineEventLogicGroup);
  78. }
  79. }
  80. catch (Exception e)
  81. {
  82. LogTool.Error(e);
  83. }
  84. return timeLineEventLogicGroup;
  85. }
  86. public override void DormancyObj()
  87. {
  88. _currTime = 0;
  89. ProDormancyObj();
  90. CObjectPool.Instance.Recycle(buffInf);
  91. buffInf = null;
  92. combatHeroEntity = null;
  93. }
  94. protected virtual void ProDormancyObj()
  95. {
  96. }
  97. public void Update(float t)
  98. {
  99. _currTime += t;
  100. if (buffInf.buffTime > 0 && _currTime > buffInf.buffTime)
  101. {
  102. combatHeroEntity.BuffControl.RemoveBuff(this);
  103. return;
  104. }
  105. ProUpdate(t);
  106. }
  107. protected virtual void ProUpdate(float t)
  108. {
  109. }
  110. }
  111. }