| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SelectBreakthroughItemPanel 	{	  #region 自定义数据 	  private Text _Text_SucceedDesc;	  public Text Text_SucceedDesc	   {	   get{	      if (_Text_SucceedDesc == null)	       {	         _Text_SucceedDesc  = GetUIUnit<Text>("Text_SucceedDesc"); 	       }	      return _Text_SucceedDesc;	     }	   }	  private Text _Text_FailDesc;	  public Text Text_FailDesc	   {	   get{	      if (_Text_FailDesc == null)	       {	         _Text_FailDesc  = GetUIUnit<Text>("Text_FailDesc"); 	       }	      return _Text_FailDesc;	     }	   }	  private Button _Btn_Cancel;	  public Button Btn_Cancel	   {	   get{	      if (_Btn_Cancel == null)	       {	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 	       }	      return _Btn_Cancel;	     }	   }	  private Button _Btn_Affirm;	  public Button Btn_Affirm	   {	   get{	      if (_Btn_Affirm == null)	       {	         _Btn_Affirm  = GetUIUnit<Button>("Btn_Affirm"); 	       }	      return _Btn_Affirm;	     }	   }	  private Text _Text_ItemName;	  public Text Text_ItemName	   {	   get{	      if (_Text_ItemName == null)	       {	         _Text_ItemName  = GetUIUnit<Text>("Text_ItemName"); 	       }	      return _Text_ItemName;	     }	   }	  private MyImage _Icon_ItemIcon;	  public MyImage Icon_ItemIcon	   {	   get{	      if (_Icon_ItemIcon == null)	       {	         _Icon_ItemIcon  = GetUIUnit<MyImage>("Icon_ItemIcon"); 	       }	      return _Icon_ItemIcon;	     }	   }	  private Text _Text_ItemDesc;	  public Text Text_ItemDesc	   {	   get{	      if (_Text_ItemDesc == null)	       {	         _Text_ItemDesc  = GetUIUnit<Text>("Text_ItemDesc"); 	       }	      return _Text_ItemDesc;	     }	   }	  private Text _Text_NoEnough;	  public Text Text_NoEnough	   {	   get{	      if (_Text_NoEnough == null)	       {	         _Text_NoEnough  = GetUIUnit<Text>("Text_NoEnough"); 	       }	      return _Text_NoEnough;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_Affirm;	  public Text Text_Affirm	   {	   get{	      if (_Text_Affirm == null)	       {	         _Text_Affirm  = GetUIUnit<Text>("Text_Affirm"); 	       }	      return _Text_Affirm;	     }	   }	  private Button _Btn_Source;	  public Button Btn_Source	   {	   get{	      if (_Btn_Source == null)	       {	         _Btn_Source  = GetUIUnit<Button>("Btn_Source"); 	       }	      return _Btn_Source;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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