| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 | using Common.Utility.CombatEvent;using Fort23.Core;using GameLogic.Combat.Skill;namespace Fort23.Mono{    [UIBinding(prefab = "UseQuqueSkill")]    public partial class UseQuqueSkill : UIComponent    {        private SkillBasic skillBasic;        private void Init()        {        }        public override void AddEvent()        {            CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);            CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);            StaticUpdater.Instance.AddRenderUpdateCallBack(Update);        }        public override void DelEvent()        {            StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);        }        public override void AddButtonEvent()        {        }        private void UseSkill(IEventData ieveDtat)        {            CombatUseSkillEventData eventData = ieveDtat as CombatUseSkillEventData;            if (eventData.useSkill==skillBasic)            {                UIManager.Instance.DormancyGComponent(this);                return;            }        }        private void UseSkillFinish(IEventData ieveDtat)        {            UseSkillFinishEventData useSkillFinishEventData = ieveDtat as UseSkillFinishEventData;            if (useSkillFinishEventData.SkillBasic == skillBasic)            {                UIManager.Instance.DormancyGComponent(this);            }        }        private void Update()        {            if (!transform.gameObject.activeSelf&&skillBasic!=null)            {                if (skillBasic.DelayUseSkillCd < 0)                {                    transform.gameObject.SetActive(true);                }            }        }        public override void DormancyObj()        {            base.DormancyObj();            skillBasic = null;        }        public void ShowWidget(SkillBasic skillBasic)        {            if (skillBasic.DelayUseSkillCd > 0)            {                transform.gameObject.SetActive(false);            }            useSkillIcon.icon_name=skillBasic.SelfSkillConfig.icon;            this.skillBasic = skillBasic;        }    }}
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