| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class BuffWidget 	{	  #region 自定义数据 	  private MyImage _buffIcon;	  public MyImage buffIcon	   {	   get{	      if (_buffIcon == null)	       {	         _buffIcon  = GetUIUnit<MyImage>("buffIcon"); 	       }	      return _buffIcon;	     }	   }	  private Text _buffCount;	  public Text buffCount	   {	   get{	      if (_buffCount == null)	       {	         _buffCount  = GetUIUnit<Text>("buffCount"); 	       }	      return _buffCount;	     }	   }	  private MyImage _cd;	  public MyImage cd	   {	   get{	      if (_cd == null)	       {	         _cd  = GetUIUnit<MyImage>("cd"); 	       }	      return _cd;	     }	   }	  private Button _myButton;	  public Button myButton	   {	   get{	      if (_myButton == null)	       {	         _myButton  = GetUIUnit<Button>("myButton"); 	       }	      return _myButton;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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