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- using System;
- using System.Collections.Generic;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Hero;
- using Utility;
- namespace Fort23.Mono
- {
- public class RedDotData
- {
- /// <summary>
- /// 具体Id
- /// </summary>
- public int Id;
- /// <summary>
- /// 红点组ID
- /// </summary>
- public int GroupId;
- /// <summary>
- /// 当前红点所属于层级 1级为最上层
- /// </summary>
- public int Layer;
- /// <summary>
- /// 是否已经激活
- /// </summary>
- private bool _isEnable;
- public bool isEnable
- {
- get { return _isEnable; }
- set { _isEnable = value; }
- }
- public int EnableId;
- public void Update()
- {
- switch (GroupId)
- {
- case 1:
- isEnable = false;
- switch (EnableId) //具体出现条件
- {
- case 0: //没有自己的红点逻辑根据下层红点来决定
- isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
- break;
- case 1:
- var _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>();
- foreach (var _skillInfo in PlayerManager.Instance.GongFaControl.allSkill)
- {
- if (RedDotManager.Instance.isSkillUpgrade(_skillInfo))
- {
- isEnable = true;
- return;
- }
- }
- break;
- }
- break;
- case 5: //具体组
- isEnable = false;
- switch (EnableId) //具体出现条件
- {
- case 0: //没有自己的红点逻辑根据下层红点来决定
- isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
- break;
- case 1:
- int currentMiao =
- (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
- 1000);
- float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
- if (PlayerManager.Instance.myHero.heroData.exp + allexp <
- PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
- {
- isEnable = false;
- return;
- }
- isEnable = true;
- break;
- }
- break;
- case 7: //具体组
- isEnable = false;
- switch (EnableId) //具体出现条件
- {
- case 0: //没有自己的红点逻辑根据下层红点来决定
- isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
- break;
- case 1:
- AccountFileInfo.SummonData summonData =
- PlayerManager.Instance.SummonManager.summonDataMap[1];
- OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(1);
- //有免费次数,并且让到时间了就免费抽
- if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
- PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
- {
- isEnable = true;
- return;
- }
- isEnable = false;
- break;
- }
- break;
- case 8: //具体组
- isEnable = false;
- switch (EnableId) //具体出现条件
- {
- case 0: //没有自己的红点逻辑根据下层红点来决定
- isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
- break;
- case 1:
- for (int i = 0; i < 4; i++)
- {
- FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[i];
- if (RedDotManager.Instance.IsFabaoUpgrade1(i, faBaoInfo))
- {
- isEnable = true;
- return;
- }
- }
- break;
- }
- break;
- case 11: //具体组
- isEnable = false;
- switch (EnableId) //具体出现条件
- {
- case 0: //没有自己的红点逻辑根据下层红点来决定
- isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
- break;
- case 1:
- if (AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime == 0)
- {
- isEnable = true;
- return;
- }
- int miao = (int)((PlayerManager.Instance.serverTime -
- AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime) / 1000);
- if (miao >= 300)
- {
- isEnable = true;
- }
- break;
- }
- break;
- }
- }
- }
- }
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