ReddotConfig.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Reddot.xlsx. SheetName: ReddotConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ReddotConfig.json")]
  8. public partial class ReddotConfigHolder : ConfigHolder<ReddotConfig> {
  9. }
  10. [Serializable]
  11. public struct ReddotConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///红点组ID
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int GroupID;
  26. #else
  27. public int GroupID{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///关联组ID 填写与本组相关联的组ID
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int[] LinkGroupID;
  34. #else
  35. public int[] LinkGroupID{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///激活来自指定
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int EnableForTarget;
  42. #else
  43. public int EnableForTarget{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///红点层级数
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int Layer;
  50. #else
  51. public int Layer{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///红点序列
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int Enable;
  58. #else
  59. public int Enable{ set; get; }
  60. #endif
  61. }
  62. }
  63. // End of Auto Generated Code