EquipmentInfo.cs 4.1 KB

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  1. using Codice.CM.Common;
  2. using Core.Utility;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using ItemInfo = GameLogic.Bag.ItemInfo;
  6. namespace GameLogic.Equipment
  7. {
  8. public class EquipmentInfo
  9. {
  10. /// <summary>
  11. /// guid= itemID + eLv + quality
  12. /// 这几个值一样,那装备的属性就一定相同
  13. /// 后续要做特殊装备的话,在加新的字段,以及根据新资源,来组合新guid
  14. /// </summary>
  15. public string guid;
  16. public HeroBasicEquipConfig basicEquipConfig;
  17. public ItemConfig itemConfig;
  18. // public ItemInfo itemInfo;
  19. public int count;
  20. public int quality;
  21. public int ownerID;
  22. public int level;
  23. public int Attack => m_Attack;
  24. public int Defense => m_Defense;
  25. public int Hp => m_HP;
  26. private int m_Attack;
  27. private int m_Defense;
  28. private int m_HP;
  29. private ItemInfo myItemInfo;
  30. public void InitEquipment(ItemInfo modelInfo, ItemInfo lvInfo, ItemInfo qualityInfo)
  31. {
  32. //有效性检查
  33. if (modelInfo.dropItemConfig.dropItemType != 1 &&
  34. lvInfo.dropItemConfig.dropItemType != 3 &&
  35. qualityInfo.dropItemConfig.dropItemType != 2)
  36. {
  37. string errorTip = "modelInfo.dropItemConfig.dropItemType=" +
  38. modelInfo.dropItemConfig.dropItemType +
  39. " |lvInfo.dropItemConfig.dropItemType" +
  40. lvInfo.dropItemConfig.dropItemType +
  41. " |qualityInfo.dropItemConfig.dropItemType" +
  42. qualityInfo.dropItemConfig.dropItemType;
  43. LogTool.Error(errorTip);
  44. }
  45. myItemInfo = modelInfo;
  46. InitEquipment(modelInfo.config,
  47. lvInfo.dropItemConfig.itemID[0],
  48. qualityInfo.dropItemConfig.itemID[0]);
  49. }
  50. public void InitEquipment(ItemConfig itemConfig, int eLv, int quality)
  51. {
  52. // itemInfo = new ItemInfo(itemID);
  53. // itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemID);
  54. this.itemConfig = itemConfig;
  55. this.quality = quality;
  56. // int equipmentConfigID = itemConfig.itemParam[0] * 10000 + itemConfig.itemParam[1] * 1000 + eLv;
  57. int equipmentConfigID =
  58. GlobalParam.GenerateEquipmentID(itemConfig.itemParam[0], itemConfig.itemParam[1], eLv);
  59. level = eLv;
  60. basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(equipmentConfigID);
  61. // guid = GlobalParam.GenerateGUID();
  62. myItemInfo.guid = itemConfig.ID.ToString() + eLv + quality;
  63. CalAtt();
  64. }
  65. public void CalAtt()
  66. {
  67. // m_Attack = basicEquipConfig.att
  68. // foreach (int attTyp in basicEquipConfig.AttType)
  69. for(int i=0; i < basicEquipConfig.AttType.Length; i++)
  70. {
  71. int attTyp = basicEquipConfig.AttType[i];
  72. int value = basicEquipConfig.AttValue[i] *
  73. PlayerManager.Instance.eqController.
  74. GetEquipmentRarityAttributeFactor(quality);
  75. switch (attTyp)
  76. {
  77. case 1:
  78. m_HP = value;
  79. break;
  80. case 2:
  81. m_Attack = value;
  82. break;
  83. case 3:
  84. m_Defense = value;
  85. break;
  86. }
  87. }
  88. }
  89. public AccountFileInfo.EqData ToData()
  90. {
  91. AccountFileInfo.EqData eqData = new AccountFileInfo.EqData
  92. {
  93. guid = guid,
  94. count = count,
  95. itemConfigID = itemConfig.ID,
  96. level = level,
  97. quality = quality,
  98. ownerID = ownerID
  99. };
  100. return eqData;
  101. }
  102. }
  103. }