HeroInformationPanel.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "HeroInformationPanel")]
  14. public partial class HeroInformationPanel : UIPanel
  15. {
  16. private GameObjectPool modelObj;
  17. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  18. private HeroInfo heroInfo;
  19. private void Init()
  20. {
  21. isAddStack = true;
  22. IsShowAppBar = true;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. public override CTask GetFocus()
  31. {
  32. AppBarPanel.OpenPanel(this);
  33. return base.GetFocus();
  34. }
  35. public override CTask LoseFocus()
  36. {
  37. // AppBarPanel.ClosePanel();
  38. return base.LoseFocus();
  39. }
  40. public override void AddButtonEvent()
  41. {
  42. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  43. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  44. Btn_Dujie.onClick.AddListener(async () =>
  45. {
  46. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  47. {
  48. HeroBreakthroughPanel.OpenPanel();
  49. }
  50. //预览
  51. else
  52. {
  53. HeroPowerUpConfig heroPowerUpConfig = default;
  54. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  55. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  56. {
  57. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  58. {
  59. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  60. break;
  61. }
  62. }
  63. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  64. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  65. heroData.heroPowerId = heroPowerUpConfig.ID;
  66. HeroInfo heroInfo1 = new HeroInfo();
  67. heroInfo1.InitHero(heroData);
  68. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  69. }
  70. });
  71. Btn_TuPo.onClick.AddListener(() =>
  72. {
  73. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  74. {
  75. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  76. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  77. if (PlayerManager.Instance.myHero.heroData.exp + allexp < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  78. {
  79. return;
  80. }
  81. //小突破
  82. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  83. {
  84. var heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  85. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  86. PlayerManager.Instance.myHero.Upgrade();
  87. CustomInit();
  88. }
  89. //大突破
  90. else
  91. {
  92. HeroBreakthroughPanel.OpenPanel();
  93. // PlayerManager.Instance.myHero.Upgrade();
  94. // CustomInit();
  95. }
  96. }
  97. else
  98. {
  99. // TipMessagePanel.OpenTipMessagePanel("")
  100. }
  101. });
  102. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  103. }
  104. public async CTask CustomInit()
  105. {
  106. ClosePool();
  107. await CreatHero();
  108. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  109. heroData.heroModelId = PlayerManager.Instance.myHero.heroData.heroModelId;
  110. heroData.heroPowerId = PlayerManager.Instance.myHero.heroData.heroPowerId+1;
  111. heroData.exp = PlayerManager.Instance.myHero.heroData.exp;
  112. heroData.upTime = PlayerManager.Instance.myHero.heroData.upTime;
  113. heroData.isCombat = PlayerManager.Instance.myHero.heroData.isCombat;
  114. heroData.TaoismSkillId = PlayerManager.Instance.myHero.heroData.TaoismSkillId;
  115. heroData.ImmortalBond = PlayerManager.Instance.myHero.heroData.ImmortalBond.ToList();
  116. heroInfo = new HeroInfo();
  117. heroInfo.InitHero(heroData);
  118. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  119. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  120. HeroAttributeWidgets.Add(heroAttributeWidget);
  121. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  122. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", PlayerManager.Instance.myHero.attack.Value.ToString(), "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  123. HeroAttributeWidgets.Add(heroAttributeWidget);
  124. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  125. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", PlayerManager.Instance.myHero.defense.Value.ToString(), "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  126. HeroAttributeWidgets.Add(heroAttributeWidget);
  127. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  128. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  129. //
  130. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  131. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  132. // HeroAttributeWidgets.Add(heroAttributeWidget);
  133. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  134. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  135. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  136. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  137. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  138. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  139. int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  140. if (miao > 0)
  141. {
  142. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  143. }
  144. else
  145. {
  146. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  147. }
  148. Text_exp.text = $"{PlayerManager.Instance.myHero.exp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  149. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  150. // {
  151. // Text_TuPo.text = "突破";
  152. // }
  153. // else
  154. // {
  155. // Text_TuPo.text = "渡劫";
  156. // }
  157. }
  158. [CustomMethod(CustomMethodType.Update)]
  159. public void Update()
  160. {
  161. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  162. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  163. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  164. Text_exp.text = $"{PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  165. int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  166. if (miao > 0)
  167. {
  168. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  169. }
  170. else
  171. {
  172. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  173. }
  174. }
  175. private async CTask CreatHero()
  176. {
  177. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  178. modelObj.own.transform.parent = CameraRoot;
  179. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  180. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  181. modelObj.own.transform.localScale = Vector3.one * 330;
  182. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  183. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  184. int max = modelAnimComponent.Transitions.Library.Count;
  185. for (int i = 0; i < max; i++)
  186. {
  187. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  188. out TransitionModifierGroup transition))
  189. {
  190. var modelIdleClip = transition.Transition as TransitionAsset;
  191. if (modelIdleClip != null && modelIdleClip.name == "idle")
  192. {
  193. modelAnimComponent.Play(modelIdleClip);
  194. break;
  195. }
  196. }
  197. }
  198. }
  199. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  200. {
  201. if (obj == null || obj.layer == newLayer) return;
  202. // 修改当前对象的 Layer
  203. obj.layer = newLayer;
  204. // 遍历所有子对象,递归修改
  205. foreach (Transform child in obj.transform)
  206. {
  207. ChangeLayerRecursively(child.gameObject, newLayer);
  208. }
  209. }
  210. public async static CTask<HeroInformationPanel> OpenPanel()
  211. {
  212. HeroInformationPanel heroInformationPanel = await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  213. heroInformationPanel.CustomInit();
  214. return heroInformationPanel;
  215. }
  216. public override void Close()
  217. {
  218. ClosePool();
  219. base.Close();
  220. }
  221. private void ClosePool()
  222. {
  223. UIManager.Instance.DormancyGComponent(modelObj);
  224. modelObj = null;
  225. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  226. {
  227. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  228. }
  229. HeroAttributeWidgets.Clear();
  230. }
  231. }
  232. }