PlayerManager.cs 9.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.CombatScenesTool;
  11. using GameLogic.Equipment;
  12. using GameLogic.Hero;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. public class PlayerManager : Singleton<PlayerManager>
  17. {
  18. public GameConstantConfig gameConstantConfig;
  19. public GongFaControl GongFaControl;
  20. public FaBaoControl FaBaoControl;
  21. public BagController BagController;
  22. public List<AccountFileInfo.DaoYouData> GuaijiDaoYou = new List<AccountFileInfo.DaoYouData>();
  23. public bool isTest;
  24. /// <summary>
  25. /// 玩家角色属性
  26. /// </summary>
  27. public HeroInfo myHero;
  28. public long serverTime => TimeHelper.ServerNow();
  29. private AccountFileInfo.PlacesData currentPlaces;
  30. public AccountFileInfo.PlacesData CurrentPlaces
  31. {
  32. get { return currentPlaces; }
  33. set { currentPlaces = value; }
  34. }
  35. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  36. private TimerEntity _timerEntity;
  37. public void Init()
  38. {
  39. AccountFileInfo.Instance.LoadPlayerData();
  40. SetConfigs();
  41. InitGameData();
  42. int m = Random.Range(0, 4 * 60 * 1000);
  43. RandownDaoYou(m);
  44. }
  45. public void RandownDaoYou(int m)
  46. {
  47. _timerEntity?.Dispose();
  48. _timerEntity = null;
  49. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  50. {
  51. int count = Random.Range(0, AccountFileInfo.Instance.playerData.daoYouDatas.Count);
  52. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  53. for (int i = 0; i < count; i++)
  54. {
  55. int index = Random.Range(0, daoYouDatas.Count);
  56. GuaijiDaoYou.Add(daoYouDatas[index]);
  57. daoYouDatas.RemoveAt(index);
  58. _timerEntity?.Dispose();
  59. _timerEntity = null;
  60. }
  61. });
  62. }
  63. private void SetConfigs()
  64. {
  65. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  66. }
  67. private void InitGameData()
  68. {
  69. GongFaControl = new GongFaControl();
  70. FaBaoControl = new FaBaoControl();
  71. BagController = new BagController();
  72. HeroInfo heroInfo = new HeroInfo();
  73. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  74. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  75. myHero = heroInfo;
  76. myHero.TaoismSkillId = 601011;
  77. BagController.Init();
  78. //初始化关卡
  79. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  80. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  81. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  82. }
  83. private float timer;
  84. public int GetMaxPlacesId()
  85. {
  86. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  87. return placesId;
  88. }
  89. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  90. {
  91. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  92. }
  93. public float GetMapBl(int map)
  94. {
  95. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  96. if (placesData == null)
  97. return 0;
  98. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  99. if (placesConfig.TotalScore == 0)
  100. {
  101. return 0;
  102. }
  103. return ((float)placesData.progress / placesConfig.TotalScore) * 100;
  104. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  105. // ))
  106. }
  107. private void Update()
  108. {
  109. timer += Time.deltaTime;
  110. if (timer > 1)
  111. {
  112. timer = 0;
  113. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  114. // AccountFileInfo.Instance.SavePlayerData();
  115. }
  116. //每天刷新
  117. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  118. {
  119. AccountFileInfo.Instance.playerData.nextRefence =
  120. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  121. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  122. AccountFileInfo.Instance.SavePlayerData();
  123. }
  124. }
  125. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  126. {
  127. isTest = true;
  128. GongFaControl.allSkill.Clear();
  129. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  130. for (int i = 0; i < allSkillConfig.Length; i++)
  131. {
  132. SkillConfig skillConfig = allSkillConfig[i];
  133. if (skillConfig.level == testHeroInfoConfig.skillStart)
  134. {
  135. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  136. skillInfo.index = -1;
  137. GongFaControl.AddSkillInfo(skillInfo);
  138. }
  139. }
  140. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  141. heroData.heroModelId = testHeroInfoConfig.heroID;
  142. heroData.heroPowerId = testHeroInfoConfig.level;
  143. myHero = new HeroInfo();
  144. myHero.InitHero(heroData);
  145. if (testHeroInfoConfig.skill.Count > 0)
  146. {
  147. GongFaControl.allSkill.Clear();
  148. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  149. {
  150. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  151. testHeroInfoConfig.skillStart);
  152. skillInfo.index = i;
  153. GongFaControl.AddSkillInfo(skillInfo);
  154. }
  155. }
  156. else
  157. {
  158. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  159. for (int i = 0; i < skillInfos.Length; i++)
  160. {
  161. if (skillInfos[i] != null)
  162. {
  163. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  164. testHeroInfoConfig.skillLevel,
  165. testHeroInfoConfig.skillStart);
  166. skillInfo.index = i;
  167. GongFaControl.allUseSkill[i] = skillInfo;
  168. }
  169. }
  170. }
  171. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  172. {
  173. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  174. if (fbLevel <= 0)
  175. {
  176. fbLevel = 1;
  177. }
  178. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  179. {
  180. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  181. faBaoInfo.FaBaoData.useIndex = i;
  182. FaBaoControl.FightFaBao[i] = faBaoInfo;
  183. FaBaoControl.AddFaBao(faBaoInfo);
  184. }
  185. }
  186. // for (int i = 0; i < 4; i++)
  187. // {
  188. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  189. // }
  190. myHero.hp += testHeroInfoConfig.hp;
  191. myHero.attack += testHeroInfoConfig.att;
  192. myHero.defense += testHeroInfoConfig.def;
  193. myHero.Metal += testHeroInfoConfig.jing;
  194. myHero.Wood += testHeroInfoConfig.mu;
  195. myHero.Water += testHeroInfoConfig.shui;
  196. myHero.Fire += testHeroInfoConfig.huo;
  197. myHero.Earth += testHeroInfoConfig.tu;
  198. myHero.TaoismSkillId = 601011;
  199. myHero.MagicWeaponID.Clear();
  200. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  201. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  202. // {
  203. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  204. // if (faBaoInfo != null)
  205. // {
  206. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  207. // {
  208. // switch (VARIABLE.Key)
  209. // {
  210. // case 1:
  211. // myHero.hp += VARIABLE.Value;
  212. // break;
  213. // case 2:
  214. // myHero.defense += VARIABLE.Value;
  215. // break;
  216. // case 3:
  217. // myHero.attack += VARIABLE.Value;
  218. // break;
  219. // }
  220. // }
  221. // }
  222. // }
  223. }
  224. /// <summary>
  225. /// 保存英雄数据
  226. /// </summary>
  227. /// <param name="heroInfo"></param>
  228. public void SaveHeroData(HeroInfo heroInfo)
  229. {
  230. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  231. AccountFileInfo.Instance.SavePlayerData();
  232. }
  233. /// <summary>
  234. /// 时间(秒)转换位小时分钟秒
  235. /// </summary>
  236. /// <param name="miao"></param>
  237. /// <returns></returns>
  238. public static string TimeToHSM(long miao)
  239. {
  240. long fen = miao / 60;
  241. miao = miao % 60;
  242. long xiaoShi = fen / 60;
  243. long tian = xiaoShi / 24;
  244. xiaoShi = xiaoShi % 24;
  245. fen = fen % 60;
  246. if (tian > 0)
  247. {
  248. return $"{tian}天{xiaoShi}小時";
  249. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  250. }
  251. else
  252. {
  253. if (xiaoShi <= 0 && fen <= 59)
  254. {
  255. return $"{fen}分{miao}秒";
  256. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  257. }
  258. else
  259. {
  260. return $"{xiaoShi}小時{fen}分";
  261. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  262. }
  263. }
  264. }
  265. }