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- using System;
- using UnityEngine;
- using UnityEngine.Serialization;
- namespace Fort23.Mono
- {
- [CreateAssetMenu(fileName = "Assets/GameRuntimeConfig", menuName = "GameRuntimeConfig", order = 0)]
- public class GameRuntimeConfig : ScriptableObject
- {
- public bool isSkip;
-
- public bool isUnlockAll;
-
- public bool isDebug;
-
- public Vector4 debugPhase;
-
-
-
- }
-
- }
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