GameRuntimeConfig.cs 441 B

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Serialization;
  4. namespace Fort23.Mono
  5. {
  6. [CreateAssetMenu(fileName = "Assets/GameRuntimeConfig", menuName = "GameRuntimeConfig", order = 0)]
  7. public class GameRuntimeConfig : ScriptableObject
  8. {
  9. public bool isSkip;
  10. public bool isUnlockAll;
  11. public bool isDebug;
  12. public Vector4 debugPhase;
  13. }
  14. }