OpenBoxConfig.cs 2.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "OpenBoxConfig.json")]
  8. public partial class OpenBoxConfigHolder : ConfigHolder<OpenBoxConfig> {
  9. }
  10. [Serializable]
  11. public struct OpenBoxConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///开箱子所需道具ID
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int CostItemID;
  26. #else
  27. public int CostItemID{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///单次消耗
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int oneConsume;
  34. #else
  35. public int oneConsume{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///免费单抽常量 CD(秒);单日最大次数
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int[] oneConsumeFreePara;
  42. #else
  43. public int[] oneConsumeFreePara{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///付费单抽常量 CD(秒);单日最大次数
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int[] oneConsumeChargePara;
  50. #else
  51. public int[] oneConsumeChargePara{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///10次消耗
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int tenConsume;
  58. #else
  59. public int tenConsume{ set; get; }
  60. #endif
  61. /// <summary>
  62. ///免费十连常量 CD(秒);单日最大次数
  63. /// </summary>
  64. #if !COMBAT_SERVER
  65. public int[] oneConsumeFreePara_1;
  66. #else
  67. public int[] oneConsumeFreePara_1{ set; get; }
  68. #endif
  69. /// <summary>
  70. ///付费十连常量 CD(秒);单日最大次数
  71. /// </summary>
  72. #if !COMBAT_SERVER
  73. public int[] oneConsumeChargePara_1;
  74. #else
  75. public int[] oneConsumeChargePara_1{ set; get; }
  76. #endif
  77. /// <summary>
  78. ///基础池子
  79. /// </summary>
  80. #if !COMBAT_SERVER
  81. public int reward;
  82. #else
  83. public int reward{ set; get; }
  84. #endif
  85. /// <summary>
  86. ///十连保底池子1 每次十连必出的道具池子
  87. /// </summary>
  88. #if !COMBAT_SERVER
  89. public int reward1;
  90. #else
  91. public int reward1{ set; get; }
  92. #endif
  93. /// <summary>
  94. ///十连保底池子2 每X次十连必出的道具池子
  95. /// </summary>
  96. #if !COMBAT_SERVER
  97. public int reward2;
  98. #else
  99. public int reward2{ set; get; }
  100. #endif
  101. /// <summary>
  102. ///十连保底池子2 每X次十连必出的道具池子中的X
  103. /// </summary>
  104. #if !COMBAT_SERVER
  105. public int reward2para1;
  106. #else
  107. public int reward2para1{ set; get; }
  108. #endif
  109. }
  110. }
  111. // End of Auto Generated Code