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							- using GameLogic.Hero;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "FaBaoWidget")]
 
-     public partial class FaBaoWidget : ItemWidgetBasic
 
-     {
 
-         public FaBaoInfo faoInfo;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             base.AddButtonEvent();
 
-         }
 
-         public void CustomInit(FaBaoInfo faoInfo,bool isShowActive)
 
-         {
 
-             this.faoInfo = faoInfo;
 
-             Text_Level.text = faoInfo.FaBaoData.level.ToString() + "级";
 
-             Icon_FaBaoIcon.icon_name = faoInfo.SkillConfig.icon;
 
-             if (isShowActive)
 
-             {
 
-                 if (faoInfo.FaBaoData.useIndex != -1)
 
-                 {
 
-                     Iocn_Active.gameObject.SetActive(true);
 
-                 }
 
-                 else
 
-                 {
 
-                     Iocn_Active.gameObject.SetActive(false);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 Iocn_Active.gameObject.SetActive(false);
 
-             }
 
-            
 
-         }
 
-     }
 
- }
 
 
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