GameApplction.cs 9.5 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. // using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameUI;
  17. using NetCore.Protocol.MemoryPack;
  18. #if UNITY_EDITOR
  19. using UnityEditor;
  20. #endif
  21. using UnityEngine;
  22. using UnityEngine.UI;
  23. using Utility.CTween;
  24. using Utility.UITool;
  25. public class GameApplction : IGameStart
  26. {
  27. public static GameApplction gameApplction;
  28. public GameRuntimeConfig gameRuntimeConfig;
  29. public ShaderVariantCollection ShaderVariantCollection;
  30. public BundleLoadType BundleLoadType;
  31. public string h5Url;
  32. private Entity _root;
  33. private Entity _scene;
  34. // public bool isTest;
  35. public int levelBattleId = 1;
  36. private GameStartUIPanel gameStartUIPanel;
  37. private System.Action LoadFinish;
  38. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  39. System.Action LoadFinish)
  40. {
  41. this.LoadFinish = LoadFinish;
  42. gameApplction = this;
  43. Debug.Log("开始游戏逻辑");
  44. Crasheye.SetIsBetaVersion( true);
  45. Crasheye.SendScriptException("测试错误", "测试错误","ZH");
  46. // UnityEngine.Screen.SetResolution(Screen.width);
  47. // GameUpdateAsset.Instance.Init(h5Url);
  48. this.gameStartUIPanel = gameStartUIPanel;
  49. gameStartUIPanel.ShowMassge("开始加载资源");
  50. gameStartUIPanel.SetSlider(0);
  51. this.h5Url = h5Url;
  52. BundleLoadType = (BundleLoadType)LoadType;
  53. GameObject gameObject = new GameObject("app");
  54. gameObject.AddComponent<GameApplctionMono>();
  55. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  56. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  57. // await InitGameApplication();
  58. Debug.Log("初始化完成");
  59. }
  60. private async void AssetUpdateFinish()
  61. {
  62. Debug.Log("finish AssetUpdateFinish");
  63. await InitGameApplication();
  64. LoadFinish?.Invoke();
  65. Debug.Log("初始化完成");
  66. }
  67. private async CTask InitGameApplication()
  68. {
  69. _scene = new Scene();
  70. _root = new Entity();
  71. _root.Parent = _scene;
  72. _root.AddComponent<TimerComponent>();
  73. _root.AddComponent<CoroutineLockComponent>();
  74. gameStartUIPanel.ShowMassge("loadBundle");
  75. gameStartUIPanel.SetSlider(0.15f);
  76. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  77. AssetBundleLoadManager.Instance.h5Url = h5Url;
  78. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  79. #if !UNITY_EDITOR
  80. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  81. {
  82. if (basic.currBundle != null)
  83. {
  84. basic.currBundle.LoadAllAssets<Shader>();
  85. Shader.WarmupAllShadersWait();
  86. }
  87. }, null);
  88. #endif
  89. gameStartUIPanel.ShowMassge("loadConfig");
  90. gameStartUIPanel.SetSlider(0.25f);
  91. AssetHandle gameRuntimeAssetHandle= await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  92. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  93. await ConfigComponent.Instance.Preload();
  94. await AnimationCurveManager.Instance.Init();
  95. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  96. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  97. await uguiPackLoad.InitPack();
  98. gameStartUIPanel.ShowMassge("loadLanguage");
  99. gameStartUIPanel.SetSlider(0.45f);
  100. await LanguageManager.Instance.InitManager();
  101. _root.AddComponent<StaticUpdater>();
  102. _root.AddComponent<UIManager, Transform>(null);
  103. gameStartUIPanel.ShowMassge("loadUI");
  104. gameStartUIPanel.SetSlider(0.55f);
  105. await AudioManager.Instance.InitMainAudio();
  106. await UIManager.Instance.InitUI();
  107. CustomTweenManager.Init();
  108. RedDotManager.Instance.Init();
  109. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  110. await Login();
  111. }
  112. private async CTask Login()
  113. {
  114. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  115. // if (memoryResponse == null)
  116. // {
  117. // LogTool.Error("登陆失败");
  118. // return;
  119. // }
  120. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  121. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  122. UIManager.Instance.Canvas.gameObject.SetActive(true);
  123. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  124. {
  125. await MarskPanel.OpenPanel(255);
  126. }
  127. PlayerManager.Instance.Init();
  128. ShopManger.Instance.CustomInit();
  129. EventSystemManager.Instance.CustomInit();
  130. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  131. PlayerManager.Instance.AddSentimentData(1);
  132. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  133. {
  134. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  135. skillInfo.index = playerDataAllSkillData.useIndex;
  136. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  137. }
  138. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  139. {
  140. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  141. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  142. }
  143. // for (int i = 1; i < 4; i++)
  144. // {
  145. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  146. // }
  147. // PlayerManager.Instance.InitTestHero();
  148. await CombatDrive.Instance.Init();
  149. StartCombatInfo startCombatInfo = new StartCombatInfo();
  150. startCombatInfo.CombatType = CombatType.LevelBattle;
  151. #if UNITY_EDITOR
  152. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  153. if (testCombatHeroConfig != null)
  154. {
  155. startCombatInfo.CombatType = CombatType.TestCombat;
  156. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  157. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  158. }
  159. #endif
  160. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  161. CombatDrive.Instance.AddCombatController(new CombatController());
  162. gameStartUIPanel.ShowMassge("loadCombat");
  163. gameStartUIPanel.SetSlider(0.95f);
  164. var eventList = EventSystemManager.Instance.AddEvent(10001);
  165. if (eventList != null)
  166. {
  167. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  168. AccountFileInfo.Instance.SavePlayerData();
  169. }
  170. EventSystemManager.Instance.UpdateZuizhongEventData();
  171. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  172. // {
  173. // await MarskPanel.OpenPanel(255);
  174. // }
  175. await CombatDrive.Instance.StartCombat(startCombatInfo);
  176. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  177. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  178. .TaoismSkillId);
  179. if (startCombatInfo.CombatType != CombatType.TestCombat)
  180. {
  181. MainPanel mainPanel = await MainPanel.OpenPanel();
  182. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  183. {
  184. mainPanel.GObjectPoolInterface.SetActive(false);
  185. AppBarPanel.ClosePanel();
  186. }
  187. }
  188. gameStartUIPanel.ShowMassge("loadFinish");
  189. gameStartUIPanel.SetSlider(1f);
  190. XinShouCombat();
  191. }
  192. private void DialoguePanelOpenEvent(IEventData e)
  193. {
  194. MarskPanel.ClosePanel();
  195. }
  196. public async void XinShouCombat()
  197. {
  198. // MarskPanel.ClosePanel();
  199. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  200. {
  201. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  202. await EventSystemManager.Instance.TriggerEvent(eventList2,
  203. uiOpenOverCallBack: () => { });
  204. CTask cTask = CTask.Create();
  205. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  206. delegate(bool isWin)
  207. {
  208. LogTool.Log("战斗完成" + isWin);
  209. cTask.SetResult();
  210. });
  211. await cTask;
  212. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  213. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  214. mainPanel.GObjectPoolInterface.SetActive(true);
  215. await EventSystemManager.Instance.TriggerEvent(eventList1);
  216. AccountFileInfo.Instance.SavePlayerData();
  217. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  218. // AlterNamePanel.OpenPanel();
  219. // PlayerGuideManager.Instance.NextGuide();
  220. mainPanel.GetFocus();
  221. }
  222. else
  223. {
  224. MarskPanel.ClosePanel();
  225. }
  226. }
  227. }