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							- using GPUECSAnimationBaker.Engine.Baker;
 
- using UnityEngine;
 
- namespace GameTimeLine.CustomizeTimeLogic
 
- {
 
-     public class SpecialDotMono : MonoBehaviour,IGPUSkeletonBake
 
-     {
 
-         public string DotName;
 
-         public bool followSkeleton;
 
-         public Vector3 myRotation;
 
-         // public string followSkeleton
 
-         public string GetSkeletonName()
 
-         {
 
-             return DotName;
 
-         }
 
-         public Transform GetTransform()
 
-         {
 
-             if (!followSkeleton)
 
-             {
 
-                 return null;
 
-             }
 
-             return transform;
 
-         }
 
-     }
 
- }
 
 
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