- using UnityEngine;
 
- [System.Serializable]
 
- public class TimeLineMagicWeaponShowPointAsset : CustomizePlayableAsset
 
- {
 
-     public TimeLineMagicWeaponShowPointSerializtion.ShowPointType showPointType;
 
-     public string customizePointName;
 
-     // public Vector3  targetCustomizePoint;
 
- }
 
 
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