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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- using UnityEngine;
 
- using UnityEngine.UIElements;
 
- using Utility;
 
- namespace GameLogic.Player
 
- {
 
-     public class SummonManager
 
-     {
 
-         public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
 
-         //积分规则
 
-         public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
 
-         public void CustomInit()
 
-         {
 
-             OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
 
-             //每次进游戏检查是否有新的抽卡
 
-             foreach (var openBoxConfig in openBoxConfigs)
 
-             {
 
-                 if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
 
-                     null)
 
-                 {
 
-                     AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
 
-                     summonData.id = openBoxConfig.ID;
 
-                     AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
 
-                 }
 
-             }
 
-             OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
 
-             foreach (var openBoxScoreRule in openBoxScoreRules)
 
-             {
 
-                 List<OpenBoxScoreRule> openBoxScoreRuleList;
 
-                 if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
 
-                 {
 
-                     openBoxScoreRuleList = new List<OpenBoxScoreRule>();
 
-                     openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
 
-                 }
 
-                 openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
 
-                 openBoxScoreRuleList.Add(openBoxScoreRule);
 
-             }
 
-             foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
 
-             {
 
-                 if (!summonDataMap.ContainsKey(playerDataSummonData.id))
 
-                 {
 
-                     summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
 
-                 }
 
-             }
 
-             AccountFileInfo.Instance.SavePlayerData();
 
-         }
 
-         public async CTask<List<ItemInfo>> Summon(int id, int count)
 
-         {
 
-             AccountFileInfo.SummonData summonData = summonDataMap[id];
 
-             OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
 
-             List<ItemInfo> allIitem = new List<ItemInfo>();
 
-             //单抽
 
-             if (count == 1)
 
-             {
 
-                 //有免费次数,并且让到时间了就免费抽
 
-                 if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
 
-                     PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
 
-                 {
 
-                     allIitem = Summon(summonData, 1);
 
-                     summonData.oneFreeCount++;
 
-                     summonData.nextOneFreeTime =
 
-                         PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
 
-                 }
 
-                 else
 
-                 {
 
-                     //验证道具是否足够
 
-                     if (openBoxConfig.CostItemID == 1007)
 
-                     {
 
- #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
 
-                         if (TakuSDKManager.Instance.IsReady())
 
-                         {
 
-                             bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
 
-                             if (!isOK)
 
-                             {
 
-                                 return null;
 
-                             }
 
-                         }
 
-                         else
 
-                         {
 
-                             return null;
 
-                         }
 
- #endif
 
-                     }
 
-                     else
 
-                     {
 
-                         //验证道具是否足够
 
-                         if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
 
-                                 openBoxConfig.oneConsume) || openBoxConfig.CostItemID == 1007)
 
-                         {
 
-                             PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
 
-                         }
 
-                         else
 
-                         {
 
-                             return null;
 
-                         }
 
-                     }
 
-                     allIitem = Summon(summonData, 1);
 
-                     summonData.onePayCount++;
 
-                 }
 
-             }
 
-             //十连抽
 
-             else if (count == 10)
 
-             {
 
-                 //有免费次数,并且让到时间了就免费抽
 
-                 if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
 
-                     PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
 
-                 {
 
-                     allIitem = Summon(summonData, 10);
 
-                     if (summonData.isSummonSocre)
 
-                     {
 
-                         //记录抽卡道具 用于成就检测
 
-                         List<int> drawHistory = new List<int>();
 
-                         foreach (var itemInfo in allIitem)
 
-                         {
 
-                             drawHistory.Add(itemInfo.itemID);
 
-                         }
 
-                         AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
 
-                         intList.list = drawHistory;
 
-                         summonData.drawHistory.Add(intList);
 
-                         CheckAchievements(summonData);
 
-                     }
 
-                     summonData.tenFreeCount++;
 
-                     summonData.nextTenFreeTime =
 
-                         PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
 
-                 }
 
-                 else
 
-                 {
 
-                     //验证道具是否足够
 
-                     if (openBoxConfig.CostItemID == 1007)
 
-                     {
 
- #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
 
-                         if (TakuSDKManager.Instance.IsReady())
 
-                         {
 
-                             bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
 
-                             if (!isOK)
 
-                             {
 
-                                 return null;
 
-                             }
 
-                         }
 
-                         else
 
-                         {
 
-                             return null;
 
-                         }
 
- #endif
 
-                     }
 
-                     else
 
-                     {
 
-                         if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
 
-                                 openBoxConfig.tenConsume) || openBoxConfig.CostItemID == 1007)
 
-                         {
 
-                             PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
 
-                         }
 
-                         else
 
-                         {
 
-                             return null;
 
-                         }
 
-                     }
 
-                     allIitem = Summon(summonData, 10);
 
-                     if (summonData.isSummonSocre)
 
-                     {
 
-                         //记录抽卡道具 用于成就检测
 
-                         List<int> drawHistory = new List<int>();
 
-                         foreach (var itemInfo in allIitem)
 
-                         {
 
-                             drawHistory.Add(itemInfo.itemID);
 
-                         }
 
-                         AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
 
-                         intList.list = drawHistory;
 
-                         summonData.drawHistory.Add(intList);
 
-                         CheckAchievements(summonData);
 
-                     }
 
-                     summonData.tenPayCount++;
 
-                 }
 
-             }
 
-             AccountFileInfo.Instance.SavePlayerData();
 
-             return allIitem;
 
-         }
 
-         public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
 
-         {
 
-             List<ItemInfo> allIitem = new List<ItemInfo>();
 
-             OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
 
-             bool isBoadi2 = false;
 
-             //找到保底池子所有道具
 
-             List<int> baodiItems = new List<int>();
 
-             DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
 
-             for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
 
-             {
 
-                 DropGroupConfig dropGroupConfig =
 
-                     ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
 
-                 for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
 
-                 {
 
-                     DropItemConfig dropItemConfig =
 
-                         ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
 
-                     for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
 
-                     {
 
-                         baodiItems.Add(dropItemConfig.itemID[i2]);
 
-                     }
 
-                 }
 
-             }
 
-             int index = 0;
 
-             for (int i = 0; i < count; i++)
 
-             {
 
-                 isBoadi2 = false;
 
-                 //十连保底1 每10次十连必出这个池子
 
-                 if (summonData.baodiCount1 >= 9)
 
-                 {
 
-                     List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
 
-                     PlayerManager.Instance.BagController.AddItem(addItem);
 
-                     allIitem.AddRange(addItem);
 
-                     summonData.baodiCount1 = 0;
 
-                     summonData.baodiCount2++;
 
-                     foreach (var baodiItem in baodiItems)
 
-                     {
 
-                         //除了保底2池子里的道具直接重置保底2
 
-                         if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
 
-                         {
 
-                             summonData.baodiCount2 = 0;
 
-                             break;
 
-                         }
 
-                     }
 
-                     continue;
 
-                 }
 
-                 //十连保底2 每reward2para1次十连必出这个池子
 
-                 if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
 
-                 {
 
-                     List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
 
-                     PlayerManager.Instance.BagController.AddItem(addItem1);
 
-                     summonData.baodiCount2 = 0;
 
-                     continue;
 
-                 }
 
-                 List<ItemInfo> addItem2;
 
-                 if (count == 1)
 
-                 {
 
-                     addItem2 = DropManager.Instance.DropItem(
 
-                         openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
 
-                     PlayerManager.Instance.BagController.AddItem(addItem2);
 
-                     allIitem.AddRange(addItem2);
 
-                     summonData.baodiCount1++;
 
-                 }
 
-                 else
 
-                 {
 
-                     addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[index]);
 
-                     PlayerManager.Instance.BagController.AddItem(addItem2);
 
-                     allIitem.AddRange(addItem2);
 
-                     summonData.baodiCount1++;
 
-                     index++;
 
-                 }
 
-                 foreach (var baodiItem in baodiItems)
 
-                 {
 
-                     //除了保底2池子里的道具直接重置保底2
 
-                     if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
 
-                     {
 
-                         summonData.baodiCount2 = 0;
 
-                         isBoadi2 = true;
 
-                         break;
 
-                     }
 
-                 }
 
-                 if (!isBoadi2)
 
-                 {
 
-                     summonData.baodiCount2++;
 
-                 }
 
-             }
 
-             AccountFileInfo.Instance.SavePlayerData();
 
-             return allIitem;
 
-         }
 
-         // 检查成就匹配
 
-         private void CheckAchievements(AccountFileInfo.SummonData summonData)
 
-         {
 
-             List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
 
-             List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
 
-             foreach (var openBoxScoreRule in openBoxScoreRuleList)
 
-             {
 
-                 // 检查连续 Para0 次十连
 
-                 if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
 
-                 bool allDrawsSatisfy = true;
 
-                 // 检查最近 Para0 次十连是否都满足条件
 
-                 for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
 
-                      i < summonData.drawHistory.Count;
 
-                      i++)
 
-                 {
 
-                     if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
 
-                     {
 
-                         allDrawsSatisfy = false;
 
-                         break;
 
-                     }
 
-                 }
 
-                 if (allDrawsSatisfy)
 
-                 {
 
-                     daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
 
-                 }
 
-             }
 
-             if (daChengOpenBoxScoreRuleList.Count > 0)
 
-             {
 
-                 int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
 
-                 OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
 
-                 summonData.score += openBoxScoreRule.score;
 
-                 AccountFileInfo.SummonSocreData summonSocreData =
 
-                     summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
 
-                 if (summonSocreData == null)
 
-                 {
 
-                     summonSocreData = new AccountFileInfo.SummonSocreData();
 
-                     summonSocreData.id = id;
 
-                     summonData.summonSocreData.Add(summonSocreData);
 
-                 }
 
-                 summonSocreData.count++;
 
-                 summonSocreData.currentCount++;
 
-                 LogTool.Log(
 
-                     $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
 
-             }
 
-         }
 
-         // 检查单次十连是否满足成就条件
 
-         public bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
 
-         {
 
-             // 统计符合条件的道具数量
 
-             int validItemCount = 0;
 
-             foreach (var item in drawResult)
 
-             {
 
-                 ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
 
-                 // 检查道具标签
 
-                 if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
 
-                 // 检查品质是否符合
 
-                 bool qualityMatch = false;
 
-                 switch (openBoxScoreRule.para2)
 
-                 {
 
-                     case 1: // 等于
 
-                         qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
 
-                         break;
 
-                     case 2: // 大于等于
 
-                         qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
 
-                         break;
 
-                     case 3: // 小于等于
 
-                         qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
 
-                         break;
 
-                 }
 
-                 if (qualityMatch) validItemCount++;
 
-             }
 
-             // 根据 Para1 判断是否满足数量要求
 
-             return validItemCount >= openBoxScoreRule.para1;
 
-         }
 
-     }
 
- }
 
 
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