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							- using System.Collections.Generic;
 
- using Excel2Json;
 
- using Fort23.UTool;
 
- using GameLogic.Hero;
 
- using UnityEngine;
 
- namespace GameLogic.CombatScenesTool
 
- {
 
-     public class TestCombatHeroConfig : MonoBehaviour
 
-     {
 
-         [System.Serializable]
 
-         public class TestHeroInfoConfig
 
-         {
 
-             public int heroID;
 
-             [Header("等级")] public int level;
 
-             [Header("额外生命")] public int hp;
 
-             [Header("额外攻击力")] public int att;
 
-             [Header("额外防御")] public int def;
 
-             [Header("金")] public int jing;
 
-             [Header("木")] public int mu;
 
-             [Header("水")] public int shui;
 
-             [Header("火")] public int huo;
 
-             [Header("土")] public int tu;
 
-             [Header("测试功法(skill ID)")] public List<int> skill;
 
-             [Header("测试场景功法等级")] public int skillLevel = 1;
 
-             [Header("测试场景功法星级")] public int skillStart = 1;
 
-             [Header("测试法宝 法宝ID")] public List<int> magicWeaponId;
 
-             public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
 
-             {
 
-                 combatHeroInfo.InitMonster(heroID, level);
 
-                 // int[] skill = combatHeroInfo.modelConfig.skillID;
 
-                 if (magicWeaponId != null && magicWeaponId.Count > 0)
 
-                 {
 
-                     int fbLevel = ((level - 1) / 10) + 1;
 
-                     if (fbLevel <= 0)
 
-                     {
 
-                         fbLevel = 1;
 
-                     }
 
-                     combatHeroInfo.MagicWeaponID.Clear();
 
-                     for (int i = 0; i < magicWeaponId.Count; i++)
 
-                     {
 
-                         FaBaoInfo faBaoInfo = new FaBaoInfo(magicWeaponId[i], fbLevel);
 
-                         combatHeroInfo.MagicWeaponID.Add(faBaoInfo);
 
-                     }
 
-                 }
 
-                 if (skill.Count > 0)
 
-                 {
 
-                     combatHeroInfo.unLockSkills.Clear();
 
-                     for (int i = 0; i < skill.Count; i++)
 
-                     {
 
-                         SkillInfo skillInfo = new SkillInfo(skill[i], skillLevel, skillStart);
 
-                         skillInfo.index = i;
 
-                         combatHeroInfo.unLockSkills.Add(skillInfo);
 
-                     }
 
-                 }
 
-                 combatHeroInfo.hp.Value += (hp);
 
-                 combatHeroInfo.attack.Value += (att);
 
-             }
 
-         }
 
-         public TestHeroInfoConfig[] myHeroInfo;
 
-         public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
 
-         [Header("测试的levelBattle等级")]  public int levelBattleId;
 
-         [Header("测试的怪物等级")]  public int enemyLevel;
 
-         [Header("是否站桩")] public bool isZhanZhuang;
 
-         [Header("站桩时间")] public float zhanZhuangTime;
 
-         [Header("测试场景名字")] public string testSenceName;
 
-     }
 
- }
 
 
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