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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\DaoyouConfig.xlsx. SheetName: emotionConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "emotionConfig.json")]
 
- 	public partial class emotionConfigHolder : ConfigHolder<emotionConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct emotionConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///类型 1=好心情 2=平衡心情 3=坏心情
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int type;
 
- #else
 
- 		public int type{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///icon
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string icon;
 
- #else
 
- 		public string icon{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///描述ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int des;
 
- #else
 
- 		public int des{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///心情影响好感度的范围 100=10%
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] hanganUpRate;
 
- #else
 
- 		public int[] hanganUpRate{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
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