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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Unlock.xlsx. SheetName: UnlockConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "UnlockConfig.json")]
 
- 	public partial class UnlockConfigHolder : ConfigHolder<UnlockConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct UnlockConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///序列
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///解锁功能 见解锁功能查询
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ulockFunction;
 
- #else
 
- 		public int ulockFunction{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///解锁方式 1=境界等级解锁  5=主线章节ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ulockCondition;
 
- #else
 
- 		public int ulockCondition{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///ulockCondition=1,境界等级 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ulockValue;
 
- #else
 
- 		public int ulockValue{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///未解锁前对应入口的展现形式 1、看不见 2、置灰
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int lockType;
 
- #else
 
- 		public int lockType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///未解锁时点击的提示语言表ID {0}取ulockValue
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int UnlockTipsID;
 
- #else
 
- 		public int UnlockTipsID{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |