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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\Tower.xlsx. SheetName: TowerInfoConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "TowerInfoConfig.json")]
 
- 	public partial class TowerInfoConfigHolder : ConfigHolder<TowerInfoConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct TowerInfoConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///modelID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///id组
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int groupId;
 
- #else
 
- 		public int groupId{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///层
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int level;
 
- #else
 
- 		public int level{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int name;
 
- #else
 
- 		public int name{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int massge;
 
- #else
 
- 		public int massge{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///1=战斗(levelbattleId) 2=剧情(剧情事件ID)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int towerType;
 
- #else
 
- 		public int towerType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] typeValue;
 
- #else
 
- 		public int[] typeValue{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///奖励
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] reward;
 
- #else
 
- 		public int[] reward{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///解锁值
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int unlockValue;
 
- #else
 
- 		public int unlockValue{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |