| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 | 
							- // Auto Generated Code By excel2json
 
- // Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "MonsterPowerUpConfig.json")]
 
- 	public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct MonsterPowerUpConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///玩家修为境界(等级)
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int HeroLevel;
 
- #else
 
- 		public int HeroLevel{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///大境界ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int jingjie1;
 
- #else
 
- 		public int jingjie1{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///中境界ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int jingjie2;
 
- #else
 
- 		public int jingjie2{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///小境界ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int jingjie3;
 
- #else
 
- 		public int jingjie3{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///生命倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float HPFactor;
 
- #else
 
- 		public float HPFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///攻击倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float ATKFactor;
 
- #else
 
- 		public float ATKFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///防御倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float DEFFactor;
 
- #else
 
- 		public float DEFFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///护盾倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float HudunFactor;
 
- #else
 
- 		public float HudunFactor{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///防御系数K
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int defK;
 
- #else
 
- 		public int defK{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功法等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int GongfaLv;
 
- #else
 
- 		public int GongfaLv{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///功法星级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int GongfaStar;
 
- #else
 
- 		public int GongfaStar{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int FabaoLv;
 
- #else
 
- 		public int FabaoLv{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法宝星级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int FabaoStar;
 
- #else
 
- 		public int FabaoStar{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///灵根成长率 100=100%
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float LinggenUp;
 
- #else
 
- 		public float LinggenUp{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///法力倍率
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float MPFactor;
 
- #else
 
- 		public float MPFactor{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |