using System; using UnityEngine; namespace GraphProcessor { /// /// Serializable Sticky node class /// [Serializable] public class StickyNote { public Rect position; public string title = "Hello World!"; public string content = "Description"; public StickyNote(string title, Vector2 position) { this.title = title; this.position = new Rect(position.x, position.y, 200, 300); } } }