using UnityEditor; using GraphProcessor; public class GraphProcessorMenuItems : NodeGraphProcessorMenuItems { [MenuItem("Assets/Create/Node C# Script", false, MenuItemPosition.afterCreateScript)] private static void CreateNodeCSharpScritpt() => CreateDefaultNodeCSharpScritpt(); [MenuItem("Assets/Create/Node View C# Script", false, MenuItemPosition.afterCreateScript + 1)] private static void CreateNodeViewCSharpScritpt() => CreateDefaultNodeViewCSharpScritpt(); // To add your C# script creation with you own templates, use ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, defaultFileName) }