using System.Collections; using System.Collections.Generic; using PottingMobileSDK.MiniJSON; using UnityEngine; public class PottingMobileServicesAndroid : PottingMobileServicesBase { private static readonly AndroidJavaClass PluginClass = new AndroidJavaClass("com.youloft.api.ApiManager"); static PottingMobileServicesAndroid() { InitManager(); } /** * 渠道下单接口,根据不同渠道需要的数据不同 * 返回的数据结构不同,前端需要根据情况解析 * * @param channel 渠道 * @param goodsid 商品ID */ public static void _channelPayOrder(int channel, string goodsid) { PluginClass.CallStatic( "channelPayOrder", channel, goodsid); } /** * 获取当前游戏,渠道的最新版本 * 返回结果无加密 * * @param channel 渠道 */ public static void _channelPayGetAppVersion(int channel) { PluginClass.CallStatic( "channelPayGetAppVersion", channel + ""); } /** * 获取服务器配置 * appver:如果不需要根据版本判断可以串0 * lastver:每次全新获取传0 * 返回结果加密 * @param appVer * @param lastVer */ public static void _configSync(string appVer, int lastVer) { PluginClass.CallStatic( "configSync", appVer, lastVer); } /** * 兑换码兑换接口 * * @param redeemcode 兑换码 */ public static void _dedeemConsume(string redeemcode) { PluginClass.CallStatic( "dedeemConsume", redeemcode,null); } /** * 登录接口 * * @param id 设备ID 或者第三方登录平台的ID * @param type 登录类型 * @param name 用户昵称 * @param icon 用户头像链接 */ public static void _userLogin(string id, int type, string name, string icon) { PluginClass.CallStatic( "userLogin", id, type, name, icon); } /** * 获取(提交)存档到服务器 * 1.每次启动游戏优先获取存档 * 2.当有需要更新的存档时提交服务器 * 提交存档时服务器会默认覆盖以前的存档不会做其他判断 * 请求需要签名,返回数据有加密 * * @param archive * @param archiveVersion */ public static void _userSync(string archive, int archiveVersion) { PluginClass.CallStatic( "userSync", archive, archiveVersion); } /** * 心跳检测,判断当前客户端登陆是否有效 * 请求需要签名,返回数据无加密 */ public static void _userHeartbeat() { PluginClass.CallStatic( "userHeartbeat"); } /** * 恢复购买,查看已完成的所有订单,以及消耗状态 * 请求需要签名,返回结果有加密 */ public static void _userResumepurchase() { PluginClass.CallStatic( "userResumepurchase"); } /** * 订单消耗 * 请求需要签名,返回结果有加密 * * @param goodsid 商品ID * @param orderId 订单ID */ public static void _userConsume(string goodsid, string orderId) { PluginClass.CallStatic( "userConsume", goodsid, orderId); } /** * 查询单个订单的状态 * 用来处理非消耗性商品,判断订单是否支付完成 * 返回结果有加密 * * @param goodsid 商品ID * @param orderId 订单ID */ public static void _userQueryOrder(string goodsid, string orderId) { PluginClass.CallStatic( "userQueryOrder", goodsid, orderId); } /** * 提交用户分数 * 返回用户排行榜信息,返回结果无加密 * * @param score 名次 * @param info 排名信息 * @param rankingid 排名ID */ public static void _userUploadScore(int score, string info, string rankingid) { PluginClass.CallStatic( "userUploadScore", score, info, rankingid); } /** * 获取用户自己的排名 * * @param rankingid 排行榜ID */ public static void _userGetUserRank(string rankingid) { PluginClass.CallStatic( "userGetUserRank", rankingid); } public static void _getActivitiesWithChannel(string channel, string language) { PluginClass.CallStatic( "getActivitiesWithChannel", channel, language); } /// /// 获取公告 /// /// /// /// public static void _getGameAnoncementsWithChannel(string channel, string version, string language) { PluginClass.CallStatic( "gameAnoncementsWithChannel", channel, version, language); } /// /// 根据渠道兑换码兑换接口 /// /// /// public static void _redeemConsume(string redeemCode, string channel) { PluginClass.CallStatic( "redeemConsume", redeemCode, channel); } /// /// 根据渠道兑换码兑换接口,需要用户登录 /// /// /// /// public static void _redeemUserConsume(string redeemCode, string channel, string clientId) { PluginClass.CallStatic("redeemUserConsume", redeemCode, channel, clientId); } /// /// 提交反馈接口 /// /// 反馈信息 /// 联系方式 /// 存档 public static void _FeedBackSubmit(string msg, string connect, string docInfo) { PluginClass.CallStatic( "feedbackSubmit", msg, connect, docInfo ); } public static void _PayValidate(string payToken, string gporderId, string sku, string price, int skuType, string actId) { PluginClass.CallStatic( "googleValidate", payToken, gporderId, sku, price, skuType, actId ); } public static void _GameInfoUpload(Dictionary lable) { var jsonString = Json.Serialize(lable); PluginClass.CallStatic( "gameInfoUpload", jsonString); } public static void _Serverinfo() { PluginClass.CallStatic( "Serverinfo"); } }