using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class QiankundaiPanel { #region 自定义数据 private Text _Text_Desc; public Text Text_Desc { get{ if (_Text_Desc == null) { _Text_Desc = GetUIUnit("Text_Desc"); } return _Text_Desc; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit