using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; using Core.UI.UTool.UITween; namespace Fort23.Mono { public partial class ZhuanPanPanel { #region 自定义数据 private GameObject _gf_widget; public GameObject gf_widget { get{ if (_gf_widget == null) { _gf_widget = GetUIUnit("gf_widget"); } return _gf_widget; } } private RectTransform _Gf_root; public RectTransform Gf_root { get{ if (_Gf_root == null) { _Gf_root = GetUIUnit("Gf_root"); } return _Gf_root; } } private UITweenController _jin; public UITweenController jin { get{ if (_jin == null) { _jin = GetUIUnit("jin"); } return _jin; } } private Image _lanLiang; public Image lanLiang { get{ if (_lanLiang == null) { _lanLiang = GetUIUnit("lanLiang"); } return _lanLiang; } } private Text _jin_shangshi; public Text jin_shangshi { get{ if (_jin_shangshi == null) { _jin_shangshi = GetUIUnit("jin_shangshi"); } return _jin_shangshi; } } private Button _lanLiang_button; public Button lanLiang_button { get{ if (_lanLiang_button == null) { _lanLiang_button = GetUIUnit