using GameLogic.Combat.Skill; namespace Fort23.Mono { [UIBinding(prefab = "DengDaiSkillWidget")] public partial class DengDaiSkillWidget : UIComponent { public SkillBasic SkillBasic; private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } public override void DormancyObj() { base.DormancyObj(); SkillBasic = null; } public void ShowWidget(SkillBasic skillBasic) { this.SkillBasic = skillBasic; } } }