#if !COMBAT_SERVER using UnityEngine.Playables; using UnityEngine.Timeline; #endif using Fort23.Core; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic; public class TimeLineMaxTimeSerializtion : TimeLineAssetSerialization { public TimeLineMaxTimeSerializtion() { } #if !COMBAT_SERVER public TimeLineMaxTimeSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack, TimelineClip timelineClip) : base(groupTrack, timelineClip) { } #endif public override TimeLineEventLogicBasic CreateLogic() { // return new TimeLineDefectEventLogic(); return CObjectPool.Instance.Fetch(); } }