using UnityEngine; public class TimeLineAlertAsset : CustomizePlayableAsset { // [SerializeField] [Header("预警区域")] public ExposedReference GameObject; [Header("预警区域GUID")] public string pointGuid; [Header("预警类型")] public TimeLineAlertSeriailztion.TimeLineAlertType alertType; [Header("查找敌人")] public bool isFindEnemy = true; [Header("查找队友")] public bool isFindMyHero; [Header("前方角度")] public int angle; [Header("手动关闭")] public bool manualClose; [Header("创建新的碰撞区域")] public bool isNew; // [Header("开始点GUID(英雄上的点,可以不填)")] public string startPosGuid; }