using UnityEngine;
namespace GameLogic.CombatScenesTool
{
///
/// 配置场景区域的怪物位置
///
public class CombatScenesNodeConfig : MonoBehaviour
{
public Transform[] monsterPoint;
///
/// 英雄移动的点
///
public Transform targetMoveStartPoint;
// public Transform heroStartPos;
}
}