using System;
using Fort23.Core;
using GameLogic.Player;
namespace GameLogic.Combat.Skill
{
public class SkillFeaturesData : CObject
{
///
/// 生命值
///
public long hp;
///
/// 最大时的Hp
///
public long maxHp;
public bool isEnemy;
public WuXingType WuXingType;
public SkillFeaturesData CapyFeaturesData()
{
SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch();
skillFeaturesData.hp = hp;
skillFeaturesData.isEnemy = isEnemy;
skillFeaturesData.WuXingType = WuXingType;
return skillFeaturesData;
}
public override void ActiveObj()
{
}
public override void DormancyObj()
{
}
}
}