using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic; using GameLogic.Combat.Buff; using GameLogic.Combat.CombatTool; using GameLogic.Combat.Hero; using UnityEngine; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; namespace GameLogic.Combat.Skill { /// ///朱雀燎原指 身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。 /// public class S1403 : SkillBasic { private static int[] zdPosIndex = new int[] { 9, 8, 7, 6, 5, 4, 3, 2, 1 }; protected override void ProUseSkill() { CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget .GetThis() .GetMainHotPoin(); BetterList currTarget = new BetterList(); currTarget.Add(combatHeroHitPoint); for (int i = 0; i < effectValue[0]; i++) { SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2)); ActivationTimeLineData("1403_fashe", currTarget: currTarget, customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i); } ActivationTimeLineData("1403"); } protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData) { } protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity, ITimelineFxLogic timelineFxLogic, TriggerData triggerData) { float addHarm = effectValue[1]; if (SelfSkillConfig.level > 1) { b_1010 b1010 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType(); if (b1010 != null) { addHarm += effectValue[3]; } } if (SelfSkillConfig.level > 5) { addHarm -= effectValue[4]; } long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value, addHarm); HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData, wuXingType, HarmType.Default); if (harmReturnInfo.isHitHero) { int odds = CombatCalculateTool.Instance.GetOdd(0, 100); if (odds <= effectValue[2]) { BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1); targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo); } } } } }