using Core.Utility.Event; namespace Common.Utility.CombatEvent { public class ShowDialogueEventData : EventDataBasic { public enum MessageShowType { Default, Verbatim } public string[] dialogueMessaga; public MessageShowType messageShowType; public System.Action finish; public string[] icon; protected override void ProDispose() { dialogueMessaga = null; messageShowType = MessageShowType.Default; finish = null; } } }