using Core.Utility.Event; using GameLogic.Combat.Hero.Turntable; using GameLogic.Combat.Skill; namespace Common.Utility.CombatEvent { public class GongFaPengZhuangFinishEventData : EventDataBasic { public SkillFeaturesData a; public SkillFeaturesData b; protected override void ProDispose() { a = null; b = null; } } }