using Core.Utility.Event; using GameLogic.Combat.Hero.Turntable; using GameLogic.Combat.Skill; namespace Common.Utility.CombatEvent { public class FillInSkillSlotsEventData : EventDataBasic { public SkillBasic SkillBasic; public SkillSlots SkillSlots; protected override void ProDispose() { SkillBasic = null; SkillSlots = null; } } }