using Core.Utility.Event; using GameLogic.Combat.Hero; namespace Common.Utility.CombatEvent { public class CombatHeroTargetAlterEventData: EventDataBasic { public ShowBaiscEntity combatHeroEntity; public IHero targetCombatHeroEntity; public IHero lasetCombatHeroEntity; protected override void ProDispose() { combatHeroEntity = null; targetCombatHeroEntity = null; lasetCombatHeroEntity = null; } } }