// Auto Generated Code By excel2json // Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "PlayerGuideConfig.json")] public partial class PlayerGuideConfigHolder : ConfigHolder { } [Serializable] public struct PlayerGuideConfig : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///序列 /// #if !COMBAT_SERVER public int Index; #else public int Index{ set; get; } #endif /// ///需要等级 /// #if !COMBAT_SERVER public int NeedLevel; #else public int NeedLevel{ set; get; } #endif /// ///引导组ID /// #if !COMBAT_SERVER public int groupID; #else public int groupID{ set; get; } #endif /// ///手指类型 1. 手指&光圈 2. 手指 3. 光圈 4. 长按 -1:不要特效的光圈 /// #if !COMBAT_SERVER public int FingerType; #else public int FingerType{ set; get; } #endif /// ///对话框位置 -1:上次位置-其实是000 /// #if !COMBAT_SERVER public int[] dialogPos; #else public int[] dialogPos{ set; get; } #endif /// ///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配 /// #if !COMBAT_SERVER public int[] NpcPos; #else public int[] NpcPos{ set; get; } #endif /// ///npc形象缩放 /// #if !COMBAT_SERVER public int[] NpcSize; #else public int[] NpcSize{ set; get; } #endif /// ///说话人文本ID /// #if !COMBAT_SERVER public int SpeakerName; #else public int SpeakerName{ set; get; } #endif /// ///对话风格 1: 仅文本框 2: 头像+框 3: 立绘 /// #if !COMBAT_SERVER public int SpeakerStyle; #else public int SpeakerStyle{ set; get; } #endif /// ///说话人形象 使用HeroModelID 当SpeakerStyle=2,3生效 /// #if !COMBAT_SERVER public int SpeakerImage; #else public int SpeakerImage{ set; get; } #endif /// ///对话内容 /// #if !COMBAT_SERVER public int desc; #else public int desc{ set; get; } #endif /// ///额外演示 0/不填 无 1,par 图文 2,par 动画 /// #if !COMBAT_SERVER public string[] ExtraShow; #else public string[] ExtraShow{ set; get; } #endif /// ///高亮动效框 0/不填:无 1:默认动效框 /// #if !COMBAT_SERVER public int Highlighting; #else public int Highlighting{ set; get; } #endif /// ///奖励道具ID -1:无 /// #if !COMBAT_SERVER public int[] AwardItem; #else public int[] AwardItem{ set; get; } #endif /// ///奖励道具数量 -1:无 /// #if !COMBAT_SERVER public int[] AwardItemNum; #else public int[] AwardItemNum{ set; get; } #endif /// ///黑底透明度 0/不填:无 0~1 透明度 /// #if !COMBAT_SERVER public float blackAlpha; #else public float blackAlpha{ set; get; } #endif /// ///异常中断 1: 跳过 2: 重做 3: 续做 /// #if !COMBAT_SERVER public int Handle; #else public int Handle{ set; get; } #endif /// ///是否跳过 0/不填:不跳 1: 跳过 /// #if !COMBAT_SERVER public int IsSkip; #else public int IsSkip{ set; get; } #endif /// ///手指位置 -1:上次位置 /// #if !COMBAT_SERVER public int[] fingerPos; #else public int[] fingerPos{ set; get; } #endif /// ///文本大小 SpeakerStyle=1 or 2时 文本框为动态大小 /// #if !COMBAT_SERVER public int[] TextSize; #else public int[] TextSize{ set; get; } #endif /// ///1:指左 2:指右 /// #if !COMBAT_SERVER public int reversalFinger; #else public int reversalFinger{ set; get; } #endif /// ///1:靠左(默认) 2:靠右 /// #if !COMBAT_SERVER public int reversalBox; #else public int reversalBox{ set; get; } #endif /// ///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步 /// #if !COMBAT_SERVER public int ForceOnclick; #else public int ForceOnclick{ set; get; } #endif /// ///是否强制对话 1:必须对话完毕 0:对话保留最后一句 /// #if !COMBAT_SERVER public int forceText; #else public int forceText{ set; get; } #endif /// ///配音文件 /// #if !COMBAT_SERVER public string voiceFile; #else public string voiceFile{ set; get; } #endif } } // End of Auto Generated Code