// Auto Generated Code By excel2json // Generate From Excel\EventConfig.xlsx. SheetName: EventLinkConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "EventLinkConfig.json")] public partial class EventLinkConfigHolder : ConfigHolder { } [Serializable] public struct EventLinkConfig : IConfig { public int GetID() {return ID;} /// ///条件ID /// public int ID; /// ///事件描述 /// public int conciseEventMessage; /// ///文本语言表ID /// public int[] LanID; /// ///条件判断类型 /// public int ConditionType; /// ///条件判断值 /// public int[] ConditionPara; /// ///条件完成次数or数量 /// public int finishCount; /// ///步骤类型 1=提供选项 2=进入战斗 3=获得奖励 4=扣除道具 /// public int optionType; /// ///事件常量1 1=事件IDs 2=战斗ID /// public int[] optionPara1; /// ///事件常量2 1=事件文本 /// public int[] optionPara2; /// ///事件结局奖励 /// public int[] PrizeIDs; /// ///事件结局奖励数量 /// public int[] PrizeNums; /// ///事件结束类型 1:跳转步骤 2:根据战斗结果跳转步骤 3.触发新事件 /// public int ResultType; /// ///事件结局后提供的选项 1.EventConditionId 2.胜利id;失败id 3.EventConfigId /// public int[] ResultOptions; } } // End of Auto Generated Code