// Auto Generated Code By excel2json // Generate From Excel\Buff.xlsx. SheetName: BuffConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "BuffConfig.json")] public partial class BuffConfigHolder : ConfigHolder { } [Serializable] public struct BuffConfig : IConfig { public int GetID() {return ID;} /// ///ID (id段不再区分debuff和buff) /// public int ID; /// ///测试用的名字 /// public string nameTest; /// ///测试用的描述 /// public string decTest; /// ///图标 /// public string icon; /// ///buff名称 /// public int buffName; /// ///buff描述 /// public int buffEffectDes; /// ///buff组 详细见buff组说明 /// public int buffGroup; /// ///叠加个数(超过后不在有新效果) /// public int overlayCount; /// ///效果值 /// public float[] effectValue; /// ///计时类型 1.堆叠计时 2.独自计时 /// public int timeType; /// ///默认持续时间 -1是永久(技能里可以修改这个值) /// public float buffTime; /// ///1=增益 2=减益 3=状态 /// public int buffType; /// ///驱散类型 1=能驱散 2=不能驱散 /// public int dispelType; /// ///是否是控制buff 1=是 0=不是 /// public int IsControlBuff; /// ///是否隐藏图标 1=是 0=不是 /// public int IsHideIcon; /// ///脚本名字 /// public string scriptsName; } } // End of Auto Generated Code