using System.Threading.Tasks; using Common.Utility.CombatEvent; using Fort23.Core; using Fort23.UTool; using GameLogic.Hero; using UnityEngine; using UnityEngine.UI; namespace Fort23.Mono { [UIBinding(prefab = "WidgetHero")] public partial class WidgetHero : UIComponent { private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { LogTool.Log("添加英雄点击事件"); btnHero.onClick.AddListener(OnHeroClick); } private async void OnHeroClick() { LogTool.Log("点击英雄"); HeroClickEventData heroClickEventData = HeroClickEventData.Create(); heroClickEventData.heroId = heroInfo.modelID; EventManager.Instance.Dispatch(CustomEventType.HeroClick, heroClickEventData); await OpenHeroDetailPanel(); } private async Task OpenHeroDetailPanel() { // HeroDetailPanel heroDetailPanel = UIManager.Instance.GetComponent(); // if (heroDetailPanel == null) // { // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel(Callback); // } HeroDetailPanel heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel(Callback,UILayer.Top); heroDetailPanel.InitHeroDetailPanel(heroInfo); } private void Callback(HeroDetailPanel obj) { LogTool.Log("HeroDetailPanel 加载完成"); } public HeroInfo heroInfo; /// /// /// /// public void InitHero(HeroInfo heroInfo) { this.heroInfo = heroInfo; // lv.text = heroInfo.level.Value.ToString(); iconHero.icon_name = heroInfo.modelConfig.headicon; iconHero.SetNativeSize(); iconZhiYe.icon_name = heroInfo.iconZhiYe; // HeroUITools.SetStarShow(stars, heroInfo.star.Value); SetDynamicData(); } public void UpdateHero(HeroInfo heroInfo) { this.heroInfo = heroInfo; SetDynamicData(); } public void SetDynamicData() { lv.text = heroInfo.level.Value.ToString(); HeroUITools.SetStarShow(stars, heroInfo.star.Value); } } }