using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace XNode.Examples.StateGraph { public class StateNode : Node { [Input] public Empty enter; [Output] public Empty exit; public void MoveNext() { StateGraph fmGraph = graph as StateGraph; if (fmGraph.current != this) { Debug.LogWarning("Node isn't active"); return; } NodePort exitPort = GetOutputPort("exit"); if (!exitPort.IsConnected) { Debug.LogWarning("Node isn't connected"); return; } StateNode node = exitPort.Connection.node as StateNode; node.OnEnter(); } public void OnEnter() { StateGraph fmGraph = graph as StateGraph; fmGraph.current = this; } [Serializable] public class Empty { } } }