using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.AI.Navigation.Samples
{
///
/// NavMeshSurface that updates only once per frame upon request
///
[RequireComponent(typeof(NavMeshSurface))]
public class GloballyUpdatedNavMeshSurface : MonoBehaviour
{
static bool s_NeedsNavMeshUpdate;
NavMeshSurface m_Surface;
public static void RequestNavMeshUpdate()
{
s_NeedsNavMeshUpdate = true;
}
void Start()
{
m_Surface = GetComponent();
m_Surface.BuildNavMesh();
}
void Update()
{
if (s_NeedsNavMeshUpdate)
{
m_Surface.UpdateNavMesh(m_Surface.navMeshData);
s_NeedsNavMeshUpdate = false;
}
}
}
}