using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class RawImageAnimationBehaviour : AnimationBehaviour { [SerializeField] private bool _controlColor; [SerializeField] private bool _controlUvRect; [SerializeField] private RawImageAnimationValue _startValue; [SerializeField] private RawImageAnimationValue _endValue; public bool ControlColor => _controlColor; public bool ControlUvRect => _controlUvRect; public RawImageAnimationValue StartValue => _startValue; public RawImageAnimationValue EndValue => _endValue; } }