using UnityEngine; namespace UnityUIPlayables { public class CanvasGroupAlphaMixer { private float _blendedValue; private float _totalWeight; public void SetupFrame() { _blendedValue = 0.0f; _totalWeight = 0.0f; } public void Blend(float startValue, float endValue, float inputWeight, float progress) { _blendedValue += Mathf.Lerp(startValue, endValue, progress) * inputWeight; _totalWeight += inputWeight; } public void ApplyFrame(CanvasGroup binding) { if (_totalWeight == 0) { return; } _blendedValue += binding.alpha * (1f - _totalWeight); binding.alpha = _blendedValue; } } }