using System; using Unity.Mathematics; using UnityEngine; namespace GameLogic.Combat.Hero.HeroGPU { public class HeroGPUMono : MonoBehaviour { // public string monoName; public Material Material; public Mesh Mesh; public Transform rootTrans; public float4x4 animtionState= float4x4.identity; public Color edgecolor; public float edgeStength; public float injuriedStrength; private void OnEnable() { HeroGPURenderManager.Instance.AddHeroGpuRender(this); } private void OnDisable() { HeroGPURenderManager.Instance.RemoveHeroGpuRender(this); } } }