using Fort23.Core; using Fort23.UTool; using GameLogic.Combat; using GameLogic.Combat.CombatTool; using UnityEngine; using UnityEngine.UI; namespace Fort23.Mono.Phases { public class Phase6 : IGuideLogic { public PlayerGuideManager pgm; private bool once = false; public Phase6(PlayerGuideManager guideManager) { this.pgm = guideManager; once = true; } public override void Active() { base.Active(); actionList.Add(OnStep601); actionList.Add(OnStep602); actionList.Add(OnStep603); actionList.Add(OnStepEnd); } public override void Begin() { guideID = 6; guideIdx = -1; pgm.isForceDone = false; pgm.isTriggerDone = false; } public override void End() { } public override async CTask Guide() { if (actionList.Count > guideIdx) { pgm.ResetPlayerGuide(); guideIdx++; SaveStep(guideIdx); await actionList[guideIdx](null); } else { LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx); pgm.isForceDone = true; } } public override void LogicRelase() { actionList.Clear(); } public override void LogicUpdate() { } /// /// 点击洞府 /// /// public async CTask OnStep601(UnityEngine.Object obj) { GameObject gameObject = UIManager.Instance.GetComponent().Btn_DongFu.gameObject; Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); Vector2 size = gameObject.GetComponent().sizeDelta; pgm.SetfxTransVisiable(true); pgm.SetMaskTarget(gameObject); pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject); await pgm.ConfigLogic(601, delegate() { }); pgm.SetFingerPos(localPos); pgm.SetFingerVisiable(true); } /// /// 点击修炼 /// /// public async CTask OnStep602(UnityEngine.Object obj) { GameObject gameObject = UIManager.Instance.GetComponent().Btn_XiuLian.gameObject; Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); Vector2 size = gameObject.GetComponent().sizeDelta; pgm.SetfxTransVisiable(true); pgm.SetMaskTarget(gameObject); pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject); await pgm.ConfigLogic(602, delegate() { }); pgm.SetFingerPos(localPos); pgm.SetFingerVisiable(true); } /// /// 升级 /// /// public async CTask OnStep603(UnityEngine.Object obj) { GameObject gameObject = UIManager.Instance.GetComponent().Btn_TuPo.gameObject; Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); Vector2 size = gameObject.GetComponent().sizeDelta; pgm.SetfxTransVisiable(true); pgm.SetMaskTarget(gameObject); pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject); await pgm.ConfigLogic(603, delegate() { }); pgm.SetFingerPos(localPos); pgm.SetFingerVisiable(true); } public async CTask OnStepEnd(UnityEngine.Object obj) { pgm.StepInit(); pgm.SetBlackBaseVisiable(false); ForceGuideOver(); } /// /// 引导完成 /// private void ForceGuideOver() { pgm.CloseForceGuide(); pgm.RestGuide(); } } }