// Auto Generated Code By excel2json // Generate From Excel\MagicWeapon.xlsx. SheetName: MagicWeaponConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "MagicWeaponConfig.json")] public partial class MagicWeaponConfigHolder : ConfigHolder { } [Serializable] public struct MagicWeaponConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// public int ID; /// ///称号 /// public int nickName; /// ///法宝类型 1=金 2=木 4=水 =8火 16=土 /// public int magicAttribute; /// ///名字 /// public int name; /// ///头像素材名 /// public string headicon; /// ///模型名称 /// public string model; /// ///cd时间 /// public float cd; /// ///法宝攻击力 /// public long att; /// ///技能Id /// public int[] skillID; /// ///英雄故事文本 /// public int heroStory; } } // End of Auto Generated Code